|
Cheat Engine The Official Site of Cheat Engine
|
View previous topic :: View next topic |
Author |
Message |
AzKat Newbie cheater Reputation: 0
Joined: 06 Nov 2012 Posts: 14 Location: Romania
|
Posted: Wed Jul 24, 2019 3:32 am Post subject: AOBScan 2 results, more to come, all needed saved |
|
|
First off I have to mention that:
- I'm not at all familiar with programming or assembly or lua editing.
Now, for my question:
I have a game which I've managed to find an opcode which does something to all the values in the game, the 2 (will be more in future) values that I want also being accessed by that opcode.
I am using that opcode to find the values that I want, I browse the region do a few aobscans, redo them after closing / starting game a few times and I got it to correctly point at the values.
Now, I want to create an assembly / lua script which can automatically add the value of those AOB scans to the cheat engine table, and after a bit of googling I've found a basic way to do so:
Code: |
[ENABLE]
// scan should take ~1 min
aobscan(hull, ?? ?? ?? ?? ?? ?? ?? ?? ?? 7F 00 00 ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? 00 00 00 00 00 ?? 00 00 00 ?? ?? 00 00 ?? ?? ?? ?? ?? ?? ?? 40 ?? ?? ?? ?? ?? ?? ?? ?? 01 ?? ?? ?? ?? ?? ?? 00 C5 9D 1C 81 00 00 00 00 01 00 00 00 ?? ?? 00 00 D8 B0 ?? ?? ?? 7F 00 00 ?? ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? 00 00 00 00 ?? 00 00 00 00 00 00 00 ?? 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? 00 ?? ?? ?? ?? ?? 00 00 00 07 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 7F 00 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? ?? 7F 00 00 ?? ?? ?? ?? ?? ?? 00 00 02 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? ?? 00 ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 F0 BF 00 00 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 7F 00 00 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 F0 BF 00 00 80 3F ?? ?? 00 00 ?? ?? ?? ??)
label(player_hull)
registersymbol(player_hull)
// use player_hull to call the value in the table
hull:
player_hull:
[DISABLE]
unregistersymbol(player_hull)
|
The "problem" I have with above code is that if I search manually, it shows up as 2 results, both being valid, but the script only brings back the "first" result when I add the "player_hull" address to the cheat table.
Now, for a TL;DR:
- is it possible to save the aobscan into a symbol (or anything else), for ex player_hull1, do another scan and save the value from that, for ex player_hull2 and then call them both in the cheat table? Also in the future I will also need player_hull3 and most likely player_hull4.
Is what I want even possible or should I look into different ways of doing this?
|
|
Back to top |
|
|
FreeER Grandmaster Cheater Supreme Reputation: 53
Joined: 09 Aug 2013 Posts: 1091
|
Posted: Wed Jul 24, 2019 8:12 am Post subject: |
|
|
While you could use multiple AA scripts, I'd look into using lua eg
Code: | {$lua}
[ENABLE]
-- returns a stringlist of the addresses
-- must be global not local so that it can be used in the disable section
-- names must therefore be unique for every script
global_found_results = AOBScan('?? ?? ?? ?? ?? ?? ?? ?? ?? 7F 00 00 ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? 00 00 00 00 00 ?? 00 00 00 ?? ?? 00 00 ?? ?? ?? ?? ?? ?? ?? 40 ?? ?? ?? ?? ?? ?? ?? ?? 01 ?? ?? ?? ?? ?? ?? 00 C5 9D 1C 81 00 00 00 00 01 00 00 00 ?? ?? 00 00 D8 B0 ?? ?? ?? 7F 00 00 ?? ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? 00 00 00 00 ?? 00 00 00 00 00 00 00 ?? 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? 00 ?? ?? ?? ?? ?? 00 00 00 07 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 7F 00 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? ?? 7F 00 00 ?? ?? ?? ?? ?? ?? 00 00 02 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? ?? 00 ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 F0 BF 00 00 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 7F 00 00 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 F0 BF 00 00 80 3F ?? ?? 00 00 ?? ?? ?? ??')
if not global_found_results then error("Failed to find aob, preventing script from activating") end
for i=0, global_found_results.Count-1 do
registerSymbol('player_hull' .. i, global_found_results[i], true --[[ do not save symbol in table]] )
end
[DISABLE]
for i=0, global_found_results.Count-1 do
unregisterSymbol('player_hull' .. i)
end
global_found_results.destroy() -- let CE free the memory used to store the addresses
|
_________________
|
|
Back to top |
|
|
AzKat Newbie cheater Reputation: 0
Joined: 06 Nov 2012 Posts: 14 Location: Romania
|
Posted: Wed Jul 24, 2019 2:28 pm Post subject: |
|
|
FreeER wrote: | While you could use multiple AA scripts, I'd look into using lua eg
Code: | {$lua}
[ENABLE]
-- returns a stringlist of the addresses
-- must be global not local so that it can be used in the disable section
-- names must therefore be unique for every script
global_found_results = AOBScan('?? ?? ?? ?? ?? ?? ?? ?? ?? 7F 00 00 ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? 00 00 00 00 00 ?? 00 00 00 ?? ?? 00 00 ?? ?? ?? ?? ?? ?? ?? 40 ?? ?? ?? ?? ?? ?? ?? ?? 01 ?? ?? ?? ?? ?? ?? 00 C5 9D 1C 81 00 00 00 00 01 00 00 00 ?? ?? 00 00 D8 B0 ?? ?? ?? 7F 00 00 ?? ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? 00 00 00 00 ?? 00 00 00 00 00 00 00 ?? 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? 00 ?? ?? ?? ?? ?? 00 00 00 07 00 00 00 00 00 00 00 0F 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 7F 00 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 00 00 ?? ?? ?? ?? ?? 7F 00 00 ?? ?? ?? ?? ?? ?? 00 00 02 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 ?? ?? 00 ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 F0 BF 00 00 00 00 ?? ?? 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? 7F 00 00 01 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 F0 BF 00 00 80 3F ?? ?? 00 00 ?? ?? ?? ??')
if not global_found_results then error("Failed to find aob, preventing script from activating") end
for i=0, global_found_results.Count-1 do
registerSymbol('player_hull' .. i, global_found_results[i], true --[[ do not save symbol in table]] )
end
[DISABLE]
for i=0, global_found_results.Count-1 do
unregisterSymbol('player_hull' .. i)
end
global_found_results.destroy() -- let CE free the memory used to store the addresses
|
|
Thanks a bunch, that's exactly what I was looking for
|
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|