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Find Next Word In CEMemo And Unicode

 
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Corroder
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PostPosted: Tue Jun 11, 2019 9:09 pm    Post subject: Find Next Word In CEMemo And Unicode Reply with quote

Code:
vanban = [[Ốc Nhồi
Bác mẹ sinh ra phận ốc nhồi.
Đêm ngày lăn lóc đám cỏ hôi.
Quân tử có thương thì bóc yếm.
Xin đừng ngó ngoáy lỗ trôn tôi.

Quả Mít
Thân em như quả mít trên cây,
Da nó sù sì, múi nó dày.
Quân tử có thương thì đóng cọc,
Xin đừng mân mó nhựa ra tay.
Bác mẹ sinh ra phận ốc nhồi.
Đêm ngày lăn lóc đám cỏ hôi.
Quân tử có thương thì bóc yếm.
Xin đừng ngó ngoáy lỗ trôn tôi.
]]

UDF1.CEMemo1.Lines.Text = vanban
UDF1.CEEdit1.Text = ''
UDF1.CEMemo1.selStart = 234
UDF1.CEMemo1.selLength = 6
--UDF1.CEMemo1.selAttributes.Color = clGreen
UDF1.CEMemo1.HideSelection = false
UDF1.CEMemo1.Font.CharSet = 'VIETNAMESE_CHARSET'
UDF1.CEMemo1.WordWrap = false

function timkimVanBhan()
local x1,x2
x1,x2=string.find(UDF1.CEMemo1.Lines.Text, UDF1.CEEdit1.Text)
if x1 then
  x1=x1-1
  UDF1.CEMemo1.selectText(x1,x2-x1)
end
end

UDF1.show()
UDF1.CEButton1.OnClick = timkimVanBhan


The function 'timkimVanBhan()' meaning 'search text', will highlight the first text found on CEMemo1 if match with input text on CEEdit1.

Questions:
1. How to make the function to find the next matching words on CEMemo1?
2. When using Unicode text (non-English), the search result return text not match with the text to search, how to fix it?

Thanks

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Dark Byte
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PostPosted: Wed Jun 12, 2019 12:00 am    Post subject: Reply with quote

1: the 3th find parameter lets you specify the start
string.find(UDF1.CEMemo1.Lines.Text, UDF1.CEEdit1.Text,x1+1)

2:
memo stores text in utf8 format

lua find searches in whatever lua's find searches in

you need to convert either the searchstring or the text to something compatible

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Corroder
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Joined: 10 Apr 2015
Posts: 1667

PostPosted: Wed Jun 12, 2019 1:06 am    Post subject: Reply with quote

Thank DB for the answer.

No.2,
Then I need to make a function to translate UNICODE to UTF-8 or compatible to UTF-8 for both text on CEEdit1 and CEMemo1.

No.1,

I change the script:

Code:
texture = [[
cheat engine is a tool used to hack an app.
people mostly used cheat engine for hacking a game.
cheat engine is possible to manage memory such as
editing (reading and writing).
cheat engine made by Dark Byte a.k.a Eric henen.
cheat engine or CE, is an open-source
memory scanner/hex editor/debugger.
The first version of cheat engine has released at
June 28, 2000, version 1.3 source code.
]]

UDF1.CEMemo1.clear()
UDF1.CEMemo1.Lines.Text = texture
UDF1.CEEdit1.Text = ''
UDF1.CEMemo1.HideSelection = false
UDF1.CEMemo1.WordWrap = false

function timkimVanBhan()
 local s1,s2
 s1,s2=string.find(UDF1.CEMemo1.Lines.Text, UDF1.CEEdit1.Text,s1+1)
 if s1 then
  s1=s1-1
  UDF1.CEMemo1.selectText(s1,s2-s1)
  UDF1.CEMemo1.selstart=s1
  UDF1.CEMemo1.sellength=s2-s1
 if s1 == UDF1.CEMemo1.Lines.Count then
  s1 = 0
 end
 end
end

UDF1.show()
UDF1.CEButton1.OnClick = timkimVanBhan


Getting error: attempt to perform arithmetic on a nil value (upvalue 's1')
when trying to find text 'cheat' on CEMemo1.

Thanks

EDIT 1:
I write another Lua script use for handle text on CEMemo, as shown on the attached picture. But the script does not finish yet. Still, need some remained functions to use for opening a local/online text file, save changes and a function to get a glossary of words on CEMemo1.

I can split each word, for example:

Code:
str = [[
cheat engine is a hack tool.
people mostly use cheat engine to hacking game
]]

for w in str:gmatch("%S+") do print(w) end


But I want the result like this:

cheat = 2. Line 1,2
engine = 2. Line 1,2
is = 1, Line 1
and so on...

If someone knows the solutions, please let me know. Thank you


EDIT 2:
All done! See this:
https://forum.cheatengine.org/viewtopic.php?p=5749682#5749682



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