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Corazon Newbie cheater Reputation: 0
Joined: 20 Jun 2018 Posts: 18
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Posted: Sat Apr 20, 2019 4:47 pm Post subject: Need Help! >>Register/Opcode Problem<< Motogp2 |
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Hello, I'm here again, I'm having a little problem and I need your help, in a certain game called Motogp2, and in it, I aim to leave my motorcycles as fast as AI, in short, I found 2 Values, 1 of the power of the Moto Curve, and the other of the Brake. the human value, in the case MYSELF, has a value different from all other bikes, but there is a problem, I tried these two addresses, but as the "find what you write to this address" option did not appear, I used the option "
find out what access address "and it appears 4 different instructions, when I click on Appears 4 Instructions, and the problem is that none of these 4 Instructions has Opcode with the Offset (Example, [fmul dword ptr [eax+000006D8/6DC] ), is simply a Registor case >> (fmul dword ptr [eax]), and when I click on it in "find out which addresses this code reads", there are Dozens of Addresses, which by the way, are the Addresses of the other Motor Attributes, such as Slope Speed, Power Front Brake, and etc, acessing these 4 Instructions. And my doubt is, which Injection Code should I use for this Instruction only affect the two values I want? and not the others too
Thank you all! i will leave Screenshots to make it easy (P.S - I'm sorry for the confusion, see the images from the bottom up, the first is the last, and the last is the first)
The Code Injection Screenshot >> http://prntscr.com/nepw2r
a Code Injection from my first address (it's not necessary the other, because it's almost the same thing)
That's the code Injection that I try, but causes the game to close, for probable Reason the register does not have an Offset as I mentioned in several example times (fmul dword ptr [eax + 000006D8 / 6DC])
Description: |
The Blue circle is the other addresses of the Moto Attributes, which I do not want to Manipulate, but which accesses the 4 Instructions, along with the other 2 Attributes (Brake and Curve), which makes it impossible for me to create a correct code inject! |
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104.27 KB |
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2166 Time(s) |
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2170 Time(s) |
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49.23 KB |
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2170 Time(s) |
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24.35 KB |
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2170 Time(s) |
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3.02 KB |
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2170 Time(s) |
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Corazon Newbie cheater Reputation: 0
Joined: 20 Jun 2018 Posts: 18
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Posted: Mon Apr 22, 2019 4:40 pm Post subject: |
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Someone to help me?
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TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
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Posted: Mon Apr 22, 2019 6:13 pm Post subject: |
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Do step 9 in the CE tutorial, it deals with shared opcode.
I tend to find a spot to hook the base then you can just compare to the base you have, thus you'll need to reverse the structure a bit to find a good base to hook.
Example:
Code: | //...
[ENABLE]
//...
memPlayerHook:
ptrPlayerHook:
dq 0
align 10 CC
n_code:
mov [ptrPlayerHook],rcx
o_code:
movsd xmm0,[rcx+0000009C]
exit:
jmp return
//...
[DISABLE]
//...
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Code: | //...
[ENABLE]
//...
memJumpHeightHook:
//...
n_code:
pushfq
@@:
//...
mov rax,[ptrPlayerHook]
test rax,rax
jz @f
mov rax,[rax+260]
test rax,rax
jz @f
lea rax,[rax+3B8]
cmp rax,r8
je pjh_code
@@:
//...
o_code:
mov eax,[r8]
mov [r10],eax
exit:
popfq
jmp return
//...
[DISABLE]
//...
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Corazon Newbie cheater Reputation: 0
Joined: 20 Jun 2018 Posts: 18
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Posted: Sat May 11, 2019 8:54 am Post subject: |
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Sorry for the delay in the response, I stayed a while without Internet, but anyway, after much reasoning, I used your Script as base, and I changed some Instructions, and this worked! Thanks a lot for the help
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