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relentlesstech Cheater
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Joined: 02 Sep 2018 Posts: 44 Location: Rhode Island, USA
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Posted: Thu Jan 17, 2019 8:15 am Post subject: What type is this value REALLY??? |
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Game: Wreckfest (x64)
I am trying to create a 'no damage' script, but the value I am finding for my health is a 4-byte value (Example: 1183749098) - However, once found, and switched to 'float', the value would be a more 'normal' value (Example: 3050.211) - My question are:
1. What kind of conversion is being done to the value from 4-byte to float?
2. How can I create a custom scan type to find these values?
Thank you in advance!
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OldCheatEngineUser Whateven rank
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Joined: 01 Feb 2016 Posts: 1586
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Posted: Thu Jan 17, 2019 8:28 am Post subject: |
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1. no conversion is done, this is how you tell cheat engine to read the value in order to display it.
however, single/double precision floating point values are encoded differently.
2. you dont need a custom scan type, just change the "value type" to float and start scanning.
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relentlesstech Cheater
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Joined: 02 Sep 2018 Posts: 44 Location: Rhode Island, USA
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Posted: Thu Jan 17, 2019 9:12 am Post subject: |
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Let me word this differently - If I search for 'health' via changed/unchanged as a float, none of the results I get are my actual health - The only way I can find it is by doing a 4-byte scan changed/unchanged, then it shows up in the list - Once I add it to my address list, and change to float, the value is 'readable' - This only started being an issue after the latest game update three days ago.
As for no conversion occurring, two lines up from where the actual health value changes, is this:
I am assuming that is converting the integer to float value, correct?
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ParkourPenguin I post too much
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Joined: 06 Jul 2014 Posts: 4696
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Posted: Thu Jan 17, 2019 9:36 am Post subject: |
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relentlesstech wrote: | Let me word this differently - If I search for 'health' via changed/unchanged as a float, none of the results I get are my actual health - The only way I can find it is by doing a 4-byte scan changed/unchanged, then it shows up in the list - Once I add it to my address list, and change to float, the value is 'readable' - This only started being an issue after the latest game update three days ago. | PEBKAC.
For better advice, please show actual examples (not values you make up) as well as all the instructions between cvtdq2ps and the write to the address.
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OldCheatEngineUser Whateven rank
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Posted: Thu Jan 17, 2019 9:37 am Post subject: |
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yes correct, but it do covert packed DWORD to packed single-precision floating point.
one thing to note here:
1183749098 is not 3050.211
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relentlesstech Cheater
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Posted: Thu Jan 17, 2019 11:51 am Post subject: |
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It took me a while to find the health value again (Could not find a pointer that worked consistently) - The 4-byte health value is '1142292480', which is egual to '600' as float - Searching for '600' as a float value does not list the correct address ...
Here is the disassembly screenshot (Highlighted line is where health is changed):
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54.7 KB |
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2594 Time(s) |

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OldCheatEngineUser Whateven rank
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Posted: Thu Jan 17, 2019 1:01 pm Post subject: |
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are you sure you are searching properly? because float 600.00 is equal to 1142292480 in base10 form. (so its already encoded)
and i bet you cant search for 600 as 4 bytes, because (as it appears) value is kept inside xmm registers (whether a conversion is made or not) and probably the game reads it as float as well.
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relentlesstech Cheater
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Posted: Thu Jan 17, 2019 1:33 pm Post subject: |
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Interestingly enough, I just downgraded to CE v6.8.1, and in 7 scans I had the correct addresses as float - I'm wondering if it was just a glitch in the new version o.O
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ParkourPenguin I post too much
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Posted: Thu Jan 17, 2019 1:49 pm Post subject: |
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The cvtdq2ps instruction is unrelated- xmm0 gets overwritten by the read from the address.
(float)600 reinterpreted as an int is 1142292480.
This works perfectly fine for me using CE 6.8.2. I still think you didn't do the scans properly. Perhaps a rounding error, lag between GUI and value updates, or discrepancies in memory scan options.
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