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Help: CE Plugin and Trainer

 
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tomsolo
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PostPosted: Sun May 20, 2012 12:16 pm    Post subject: Help: CE Plugin and Trainer Reply with quote

Hi,

my - maybe obvious - problem is here:

Is possible enabling/adding any CE plugins with the generated trainers?

I lot of search, but i didn't find any infos/commands or options...

More detail:
Usin a plugin with CE is work, but if I want generating a trainer (EXE, CETRAINER etc) the result don't work because the plugin is missing. (IMHO)

Example: Geri's stealthedit tutorial only work as CT table, and I can't build as trainer...

Regards
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Dark Byte
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PostPosted: Sun May 20, 2012 2:33 pm    Post subject: Reply with quote

Look into the loadPlugin lua command
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tomsolo
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PostPosted: Sun May 20, 2012 2:42 pm    Post subject: Reply with quote

I tried this:

loadPlugin("umstealthedit-i386.dll")

but don't work. (I'm very newbie - so maybe is my fault.)
I drop this on the first row in the form's Lua Script window.

If I generating .EXE what happen the path?

Exe
umstealthedit-i386.dll
[usermode]

Is right? Or need add as files? I'm very confusing.
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Dark Byte
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PostPosted: Sun May 20, 2012 2:54 pm    Post subject: Reply with quote

It needs the full path to the dll
If you create the exe and pack the plugin in the package use getCheatEngineDir
If you put the plugin side by side of the generated trainer use TrainerOrigin

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tomsolo
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PostPosted: Sun May 20, 2012 3:36 pm    Post subject: Reply with quote

Thanks for the help.

Succesfully working, i use packed method. (Need a little trick: overwriting the original dll, because the packed method don't support the folders.)
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Zec
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PostPosted: Fri Oct 13, 2017 1:09 pm    Post subject: Reply with quote

Sorry for thread digging. Smile Maybe someone needs more details:

Add to the table script (example for x64):

plugin = loadPlugin(getCheatEngineDir() .. 'plugins\\stealthedit\\umstealthedit-x86_64.dll')

While generating the exe, add the files there.
Stealth edit rocks!
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ManiacKnight
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PostPosted: Fri Jan 11, 2019 5:05 am    Post subject: Reply with quote

Zec wrote:
Sorry for thread digging. Smile Maybe someone needs more details:

Add to the table script (example for x64):

plugin = loadPlugin(getCheatEngineDir() .. 'plugins\\stealthedit\\umstealthedit-x86_64.dll')

While generating the exe, add the files there.
Stealth edit rocks!


I was wondering when you are adding the files to the trainer generator, Do you only add the .dll or all files included? thanks.

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Dark Byte
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PostPosted: Fri Jan 11, 2019 5:23 am    Post subject: Reply with quote

During exe generation, and all files that are needed in their appropriate folders
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ManiacKnight
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PostPosted: Fri Jan 11, 2019 6:23 am    Post subject: Reply with quote

Dark Byte wrote:
During exe generation, and all files that are needed in their appropriate folders


Did exactly that but the cheat never works in game? Works in the cheat table bt not in the trainer. Heres the cheat
Code:
 function craftingrChange(sender)
if (checkbox_getState(CETrainer.craftingr) == 1) then
autoAssemble[[
aobscanmodule(icr,MonsterHunterWorld.exe,75 09 48 8B 57 08)

stealtheditex(ICRC,icr,1)

alloc(newmem,$1000,icr)

label(code)
label(return)

registersymbol(icr)

label(ignorecraft)
registersymbol(ignorecraft)

newmem:

code:
  mov rdx,[rdi+08]
  mov ecx,[rax+0C]
  mov ecx,63
  jmp return

ICRC:
ignorecraft:
  jmp newmem
  nop
  nop
  nop
  nop
return:
]]
else
autoAssemble[[
ignorecraft:
  db 75 09 48 8B 57 08 8B 48 0C

unregistersymbol(icr)
unregistersymbol(ignorecraft)
dealloc(newmem)
]]
end
end

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Dark Byte
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PostPosted: Fri Jan 11, 2019 6:44 am    Post subject: Reply with quote

your code is missing the loadPlugin part where it loads the plugin
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ManiacKnight
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PostPosted: Fri Jan 11, 2019 8:14 am    Post subject: Reply with quote

Dark Byte wrote:
your code is missing the loadPlugin part where it loads the plugin


No this is only the part of the trainer. The full code is :

Code:
plugin = loadPlugin(getCheatEngineDir() .. 'plugins\\umstealthedit-i386.dll')

--Infinite Health
function CECheckbox1Change(sender)
if (checkbox_getState(CETrainer.CECheckbox1) == 1) then
autoAssemble[[aobscanmodule(invulnerability,MonsterHunterWorld.exe,E8 DB 81 FD FE)

stealtheditex(PNCOC,invulnerability,1)

alloc(newmem,$1000,invulnerability)

label(code)
label(return)

registersymbol(invulnerability)

label(plinv)
registersymbol(plinv)


newmem:

code:
  jmp return


PNCOC:
plinv:
  jmp newmem
return:
]]
else
autoAssemble[[
plinv:
  db E8 DB 81 FD FE

unregistersymbol(invulnerability)
unregistersymbol(plinv)
dealloc(newmem)
]]
end
end

--Infinite Stamina
function StaminaChange(sender)
if (checkbox_getState(CETrainer.Stamina) == 1) then
autoAssemble[[aobscanmodule(infstamina,MonsterHunterWorld.exe,F3 0F 5D C2 F3 0F 11 41 6C)
registersymbol(infstamina)

infstamina:
  db 90 90 90 90
]]
else
autoAssemble[[
infstamina:
  db F3 0F 5D C2

unregistersymbol(infstamina)
]]
end
end
function ItemChange(sender)
if (checkbox_getState(CETrainer.Item) == 1) then
autoAssemble[[aobscanmodule(infitemuse1,MonsterHunterWorld.exe,44 8B 60 0C 41 3B FC)

stealtheditex(IIC,infitemuse1,1)

alloc(newmem,$1000,infitemuse1)

label(code)
label(return)
label(wff)
label(pcw)
label(ocw)
label(efw)

registersymbol(infitemuse1)

label(itemuseCSE)
registersymbol(itemuseCSE)

aobscanmodule(infitemuse2,MonsterHunterWorld.exe,41 80 F8 01 75 06)
alloc(newmem2,$1000,infitemuse2)

label(code2)
label(return2)

registersymbol(infitemuse2)

newmem:

code:
  cmp r13,6
  je @f
  cmp r13,8
  je @f
  cmp [rax+08],69
  je wff
  cmp [rax+08],AF
  je pcw
  cmp [rax+08],B0
  je ocw
  cmp [rax+08],B1
  je ocw
  cmp [rax+08],B2
  je ocw
  cmp [rax+08],B4
  je ocw
  cmp [rax+08],3AC
  je efw
  cmp [rax+08],3AD
  je efw
  cmp [rax+08],3AE
  je efw
  cmp [rax+08],3AF
  je efw
  cmp [rax+08],CC
  jg @f
  inc [rax+0C]
@@:
  mov r12d,[rax+0C]
  cmp edi,r12d
  jmp return

wff:
  mov [rax+0C],5
  mov r12d,[rax+0C]
  cmp edi,r12d
  jmp return

pcw:
  mov [rax+0C],33
  mov r12d,[rax+0C]
  cmp edi,r12d
  jmp return

ocw:
  mov [rax+0C],15
  mov r12d,[rax+0C]
  cmp edi,r12d
  jmp return

efw:
  mov [rax+0C],B
  mov r12d,[rax+0C]
  cmp edi,r12d
  jmp return

newmem2:
  cmp [rcx+08],CC
  jg code2
  cmp r13,6
  je code2
  cmp r13,8
  je code2
  cmp r8l,00
  jne infitemuse2+0C
  jmp return2

code2:
  cmp r8l,01
  jne infitemuse2+0C
  jmp return2

IIC:
itemuseCSE:
  jmp newmem
  nop
  nop
return:

infitemuse2:
  jmp newmem2
  nop
return2:
]]
else
autoAssemble[[
itemuseCSE:
  db 44 8B 60 0C 41 3B FC

unregistersymbol(infitemuse1)
unregistersymbol(itemuseCSE)
dealloc(newmem)

infitemuse2:
  db 41 80 F8 01 75 06

unregistersymbol(infitemuse2)
dealloc(newmem2)
]]
end
end
function SlingerChange(sender)
if (checkbox_getState(CETrainer.Slinger) == 1) then
autoAssemble[[aobscanmodule(infslinger,MonsterHunterWorld.exe,89 41 08 89 D0 C3)
registersymbol(infslinger)

infslinger:
  db 90 90 90
end
]]
else
autoAssemble[[
infslinger:
  db 89 41 08

unregistersymbol(infslinger)
]]
end
end
--Sharpness Hack
function SharpnessChange(sender)
if (checkbox_getState(CETrainer.Sharpness) == 1) then
autoAssemble[[aobscanmodule(infdur,MonsterHunterWorld.exe,89 9E D0 1D 00 00)

stealtheditex(IDC,infdur,1)

alloc(newmem,$1000,infdur)

label(code)
label(return)

registersymbol(infdur)

label(maxsharp)
registersymbol(maxsharp)

newmem:

code:
  mov [rsi+00001DD0],eax
  jmp return

IDC:
maxsharp:
  jmp newmem
  nop
return:
]]
else
autoAssemble[[
maxsharp:
  db 89 9E D0 1D 00 00
  unregistersymbol(infdur)
unregistersymbol(maxsharp)
dealloc(newmem)
]]
end
end


function VouchersChange(sender)
if (checkbox_getState(CETrainer.Item) == 1) then
autoAssemble[[
aobscanmodule(inflv,MonsterHunterWorld.exe,3B B0 BC 71 13 00 73 19)

stealtheditex(MLVC,inflv,1)

alloc(newmem,$1000,inflv)

label(code)
label(return)

registersymbol(inflv)

label(maxlvouchers)
registersymbol(maxlvouchers)

newmem:
  mov [rax+001371BC],5

code:
  cmp esi,[rax+001371BC]
  jmp return

MLVC:
maxlvouchers:
  jmp newmem
  nop
return:
]]
else
autoAssemble[[
maxlvouchers:
  db 3B B0 BC 71 13 00

unregistersymbol(inflv)
unregistersymbol(maxlvouchers)
dealloc(newmem)
]]
end
end


more cheats blah blah blah


--TRAINERGENERATORSTART--
--This is autogenerated code. Changing code in this block will
--get erased and rewritten if you regenerate the trainer code

--Uncomment the following line if this is a Cheat Table format trainer and you don't want CE to show (Tip, save as .CETRAINER alternatively)
--hideAllCEWindows()

RequiredCEVersion=6.82
if (getCEVersion==nil) or (getCEVersion()<RequiredCEVersion) then
  messageDialog('Please install Cheat Engine '..RequiredCEVersion, mtError, mbOK)
  closeCE()
end

getAutoAttachList().add("MonsterHunterWorld.exe")
gPlaySoundOnAction=false
CETrainer.show()
function AboutClick()
  showMessage(gAboutText)
end

function CloseClick()
  --called by the close button onClick event, and when closing the form
  closeCE()
  return caFree --onClick doesn't care, but onClose would like a result
end

--TRAINERGENERATORS


I also added all the files from plugin folders and seworker from USERMODE.. what am I doing wrong? I changed compression to none and ticked LUA symbols if that changes anything?

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Dark Byte
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PostPosted: Fri Jan 11, 2019 10:06 am    Post subject: Reply with quote

are the plugin files in their appropriate subfolders ?
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ManiacKnight
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PostPosted: Fri Jan 11, 2019 10:18 am    Post subject: Reply with quote

Dark Byte wrote:
are the plugin files in their appropriate subfolders ?


yes they are inside the "Plugins" Folder. Do I have to create a new folder name stealthedit and place them there?

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Dark Byte
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PostPosted: Fri Jan 11, 2019 10:24 am    Post subject: Reply with quote

look at the stealthedit plugin. It has subfolders of it's own for helper dll's and files. those also need to be in the correct relative path
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ManiacKnight
How do I cheat?
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PostPosted: Fri Jan 11, 2019 10:29 am    Post subject: Reply with quote

Dark Byte wrote:
look at the stealthedit plugin. It has subfolders of it's own for helper dll's and files. those also need to be in the correct relative path


I tried reinstalling the plugin and cheat Engine 6.8.2.. Now I get this error "Plugin could not be loaded, error (193)" Does the plugin not work with 6.8.2??

Edit:
Nvm got it working by installing the x86_64 version and adding that dll in LoadPLugin. 64 bit software and plugin both are not working for some reason. Thanks alot for responding!

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