Posted: Sat Aug 18, 2018 1:05 pm Post subject: Checking if 2 players are connected to the same server
For a project I am working on, I need to check if multiple players (that are playing from multiple instances of the game on my machine) are connected to the same Rocket League server. I don't need to change any values, I just need to figure out how to externally check if they're connected to the same server. I'm not sure what the best way to go about doing this is, or if Cheat Engine is even necessary. I've tried searching text for the server name, but the address changes every time and pointer scans are giving me trouble. If someone knows how to do this or has a good idea let me know. Thanks!
Joined: 25 Jan 2006 Posts: 8517 Location: 127.0.0.1
Posted: Sat Aug 18, 2018 3:00 pm Post subject:
With C#/Vb.NET you could make a tool like netstat to pull the information of the open sockets/connections on the local system and specifically look for processes that match Rocket Leagues exe.
I figured out, it's very easy to do without cheat engine, in My Games/Rocket League/TAGame/Logs, there is a file called launch.txt that keeps track of everything I should need.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum