Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Is it possible to stop enemies respawn in Hollow Knight?

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine
View previous topic :: View next topic  
Author Message
martinezz123
Newbie cheater
Reputation: 0

Joined: 17 Jun 2018
Posts: 12

PostPosted: Mon Jun 25, 2018 5:40 am    Post subject: Is it possible to stop enemies respawn in Hollow Knight? Reply with quote

Yes I know, I know. This is a metroidvania game bla bla bla... but some rooms are insanely difficult for me (those vasps spiting litle vaspies) so I'd love to stop them from respawning.

I don't know where to start to solve this problem. What value to search.
There is a trigger which respawns enemies after leaving and reentering a room.
how to find a value which does this?
Back to top
View user's profile Send private message
FreeER
Grandmaster Cheater Supreme
Reputation: 53

Joined: 09 Aug 2013
Posts: 1091

PostPosted: Mon Jun 25, 2018 6:52 am    Post subject: Reply with quote

There's almost certainly not a "value" that does that (unless there was some dev/debug boolean). Somewhere in memory would be all the data that describes the room, if it's procedurally generated that won't exist until you enter the room, and with it would include the entity /enemy types and positions and every time you enter the room a function would be called to recreate it and that'd include the enemies. Unless it's a mono game or otherwise has symbols to make it easy to locate that function and find which entities correspond to the enemies, it may be quite difficult to track that down.

If it's one of the games where you can see multiple rooms on the screen at one time rather than a single room taking up the entire screen you may have a separate function to spawn enemies but there's still not likely to be a single value

if you tracked down the enemy list then possibly you could set the size to 0 to prevent spawning...

_________________
https://github.com/FreeER/ has a few CE related repos
Back to top
View user's profile Send private message
STN
I post too much
Reputation: 42

Joined: 09 Nov 2005
Posts: 2672

PostPosted: Mon Jun 25, 2018 7:35 am    Post subject: Reply with quote

HeroController:TakeDamage

Ret that function and you will just pass through enemies without taking damage. It's a unity game so you can find enemy spawn function easily, this should help as well though.

_________________
Cheat Requests/Tables- Fearless Cheat Engine
https://fearlessrevolution.com
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites