|
Cheat Engine The Official Site of Cheat Engine
|
View previous topic :: View next topic |
Author |
Message |
Corazon Newbie cheater Reputation: 0
Joined: 20 Jun 2018 Posts: 18
|
Posted: Wed Jun 20, 2018 12:11 pm Post subject: Base address affecting bike oponents in MotoGp2 |
|
|
Hello mates!
I need help to Hack a Game, its name is Motogp2, The truth is that I got what I want.
I found an Address where my Bike can get as fast as the Opponents in the LEGEND Mode, which is when Moto I can not get back up, it leaves me fast, I already got the base address through the Pointer Scan, it does not change even if I close the game and open again.
This does not work correctly when I freeze the value, so the two only alternative and efficient methods is the NOP and AOB Injection, the problem is that when I do both the Address does not affect only me, but it affects all my Opponents, which is not my goal, is there a way to make the address take effect only on me and not affect others?
I've already completed all the Cheat engine tutorials, especially 9, but this is a bit different and more difficult than a Player Health change, I've already tried to find what accesses this address, I already tried NOP and AOB Injection in all of them, but continues to affect others :// Please help me
|
|
Back to top |
|
|
OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1587
|
Posted: Wed Jun 20, 2018 7:36 pm Post subject: |
|
|
if data is set to read-only then:
- either there is another value related to it
- or there is a multiplier
in case it was writable then:
- try to compare using register states
- or dig further in dissect data or structure spider
_________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
STN wrote: | i am a sweetheart. |
|
|
Back to top |
|
|
Corazon Newbie cheater Reputation: 0
Joined: 20 Jun 2018 Posts: 18
|
Posted: Mon Aug 06, 2018 8:27 am Post subject: |
|
|
OldCheatEngineUser thank u so much I'm sorry for the delay for the answer, I was a long time without getting into personal problems, but anyway, I was doing something wrong, I was clicking on what instructions this address accesses, instead of doing the first thing you sent me, when finding the statement that address uses I used the function "find out which addresses access this instruction" in the assembly part, and I finally managed to find the addresses of the Opponents Thank you very much, anyway I got to do what I always wanted, Thank you!
|
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|