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Base address affecting bike oponents in MotoGp2

 
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Corazon
Newbie cheater
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Joined: 20 Jun 2018
Posts: 18

PostPosted: Wed Jun 20, 2018 12:11 pm    Post subject: Base address affecting bike oponents in MotoGp2 Reply with quote

Hello mates!

I need help to Hack a Game, its name is Motogp2, The truth is that I got what I want.

I found an Address where my Bike can get as fast as the Opponents in the LEGEND Mode, which is when Moto I can not get back up, it leaves me fast, I already got the base address through the Pointer Scan, it does not change even if I close the game and open again.

This does not work correctly when I freeze the value, so the two only alternative and efficient methods is the NOP and AOB Injection, the problem is that when I do both the Address does not affect only me, but it affects all my Opponents, which is not my goal, is there a way to make the address take effect only on me and not affect others?

I've already completed all the Cheat engine tutorials, especially 9, but this is a bit different and more difficult than a Player Health change, I've already tried to find what accesses this address, I already tried NOP and AOB Injection in all of them, but continues to affect others :// Please help me Crying or Very sad Crying or Very sad
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OldCheatEngineUser
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Reputation: 20

Joined: 01 Feb 2016
Posts: 1586

PostPosted: Wed Jun 20, 2018 7:36 pm    Post subject: Reply with quote

if data is set to read-only then:
- either there is another value related to it
- or there is a multiplier

in case it was writable then:
- try to compare using register states
- or dig further in dissect data or structure spider

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Corazon
Newbie cheater
Reputation: 0

Joined: 20 Jun 2018
Posts: 18

PostPosted: Mon Aug 06, 2018 8:27 am    Post subject: Reply with quote

OldCheatEngineUser thank u so much Very Happy Very Happy I'm sorry for the delay for the answer, I was a long time without getting into personal problems, but anyway, I was doing something wrong, I was clicking on what instructions this address accesses, instead of doing the first thing you sent me, when finding the statement that address uses I used the function "find out which addresses access this instruction" in the assembly part, and I finally managed to find the addresses of the Opponents Very Happy Thank you very much, anyway I got to do what I always wanted, Thank you!
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