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[]HELP , How make Calculator? (Trainer)

 
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MateeJr GT
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PostPosted: Thu Feb 22, 2018 5:34 am    Post subject: []HELP , How make Calculator? (Trainer) Reply with quote

How i make calculator with
IF I CLICK CEPANEL WITH CAPTION ( + ) THEN IT WILL
Get EEDIT1 AND CEEDIT2 CAPTION VALUES IT WILL LIKE THIS
CEEDIT1 + CEEDIT2 = WILL SHOW THE ANSWER ON CEEDIT 3
PLEASE GIVE SCRIPT WITH : + - × ÷
:V

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movss
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PostPosted: Thu Feb 22, 2018 5:51 am    Post subject: Reply with quote

this is simple with lua
useing control.getCaption(ID) and control.setCaption(ID)

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MateeJr GT
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PostPosted: Thu Feb 22, 2018 6:05 am    Post subject: Reply with quote

movss wrote:
this is simple with lua
useing control.getCaption(ID) and control.setCaption(ID)


I not understand . Please give A Some Logic

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Corroder
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PostPosted: Thu Feb 22, 2018 7:30 am    Post subject: Reply with quote

try :

Code:
function calc()
 input1 = UDF1.CEEdit1.Text
 input2 = UDF1.CEEdit2.Text
 if tonumber(input1) == nil or tonumber(input2) == nil then
  showMessage('Invalid Input. Only accepting NUMBERS')
 else
 result = tonumber(input1) + tonumber(input2)
  UDF1.CELabel3.Visible = true
  UDF1.CELabel3.Caption = 'Result is '..tostring(result)
 end
end

UDF1.CEPanel1.onClick = calc
UDF1.Show()

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Lynxz Gaming
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PostPosted: Thu Feb 22, 2018 9:24 am    Post subject: Re: []HELP , How make Calculator? (Trainer) Reply with quote

?
function btnresultplus(sender)
UDF1.CEEdit3.Text = UDF1.CEEdit1.Text + UDF1.CEEdit2.Text
end
function btnresultminus(sender)
UDF1.CEEdit3.Text = UDF1.CEEdit1.Text - UDF1.CEEdit2.Text
end
function btnresulttimes(sender)
UDF1.CEEdit3.Text = UDF1.CEEdit1.Text * UDF1.CEEdit2.Text
end
function btnresultdiv(sender)
UDF1.CEEdit3.Text = UDF1.CEEdit1.Text / UDF1.CEEdit2.Text
end
can?
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Corroder
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PostPosted: Thu Feb 22, 2018 11:52 am    Post subject: This post has 1 review(s) Reply with quote

Why not learn ? Rolling Eyes

Code:
function Butt_Add()
 input1 = UDF1.CEEdit1.Text
 input2 = UDF1.CEEdit2.Text
 if tonumber(input1) == nil or tonumber(input2) == nil then
  showMessage('Invalid Input. Only accepting NUMBERS')
 else
  result = tonumber(input1) + tonumber(input2)
  UDF1.CEEdit3.Text = tostring(result)
 end
end

function Butt_Min()
 input1 = UDF1.CEEdit1.Text
 input2 = UDF1.CEEdit2.Text
 if tonumber(input1) == nil or tonumber(input2) == nil then
  showMessage('Invalid Input. Only accepting NUMBERS')
 else
  result = tonumber(input1) - tonumber(input2)
  UDF1.CEEdit3.Text = tostring(result)
 end
end

function Butt_Mtply()
 input1 = UDF1.CEEdit1.Text
 input2 = UDF1.CEEdit2.Text
 if tonumber(input1) == nil or tonumber(input2) == nil then
  showMessage('Invalid Input. Only accepting NUMBERS')
 else
  result = tonumber(input1) * tonumber(input2)
  UDF1.CEEdit3.Text = tostring(result)
 end
end

function Butt_Div()
 input1 = UDF1.CEEdit1.Text
 input2 = UDF1.CEEdit2.Text
 if tonumber(input1) == nil or tonumber(input2) == nil then
  showMessage('Invalid Input. Only accepting NUMBERS')
 else
  result = tonumber(input1) / tonumber(input2)
  UDF1.CEEdit3.Text = tostring(result)
 end
end

function Butt_Clear()
 UDF1.CEEdit1.Text = '0'
 UDF1.CEEdit2.Text = '0'
 UDF1.CEEdit3.Text = ' '
end

UDF1.CEPanel1.onClick = Butt_Add
UDF1.CEPanel2.onClick = Butt_Min
UDF1.CEPanel3.onClick = Butt_Mtply
UDF1.CEPanel4.onClick = Butt_Div
UDF1.CEPanel5.onClick = Butt_Clear
UDF1.Show()

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MateeJr GT
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PostPosted: Sat Feb 24, 2018 5:49 am    Post subject: Reply with quote

Thanks you all!
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