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How To Use Progress Bar in Trainer?

 
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MateeJr Gaming
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PostPosted: Sun Dec 24, 2017 7:26 pm    Post subject: How To Use Progress Bar in Trainer? Reply with quote

Ow use Progress bar?
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FreeER
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PostPosted: Mon Dec 25, 2017 10:58 pm    Post subject: Reply with quote

Code:
local pb = MainForm.ProgressBar -- some progress bar (this uses the main one)
pb.Position = pb.Min -- set current position to min

if t then t.destroy(); t = nil end -- destroy any old timer from demo
t = createTimer() -- create new timer
t.Interval = 100 -- run every 100 milliseconds or 1/10 of a second
t.OnTimer = function() -- code to run
  pb.stepIt() -- increase by pb.Step (1, can be changed)
  if pb.Position >= pb.Max then -- check if at max
    -- destroy timer if so
    t.destroy()
    t = nil
  end
end


check celua.txt in the install directory for a couple more options like stepBy.
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MateeJr Gaming
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PostPosted: Sat Jan 27, 2018 6:09 pm    Post subject: Reply with quote

yeah FreeER Thanks for script but that just work on.CHEAT ENGINE EXE APP TRACK BAR But o want is The trackbar on my traimer move
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FreeER
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PostPosted: Sat Jan 27, 2018 6:47 pm    Post subject: Reply with quote

If you want to use your own progress bar then create one and change the settings to what you want (if the defaults aren't good enough) and set pb to it instead of the MainForm's, it's that simple

A trackbar is not the same thing as a progressbar despite both being bars... a trackbar is a type of input (where a user can select a value by sliding a marker along a track of values) while a progressbar is a type of output (typically it increases from 0% to 100% to indicate completion status).
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MateeJr Gaming
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PostPosted: Sun Feb 11, 2018 4:48 am    Post subject: Reply with quote

Quote:
If you want to use your own progress bar then create one and change the settings to what you want (if the defaults aren't good enough) and set pb to it instead of the MainForm's, it's that simple 

A trackbar is not the same thing as a progressbar despite both being bars... a trackbar is a type of input (where a user can select a value by sliding a marker along a track of values) while a progressbar is a type of output (typically it increases from 0% to 100% to indicate completion status).

I not understand FreeER .
More helps ?
I already tryed but error . Idk he say pb error
please give a simple CT OR ANY SCRIPS FOR CEPROGRESSBAR RUN

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FreeER
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PostPosted: Sun Feb 11, 2018 6:54 am    Post subject: Reply with quote

I already did. It doesn't get any simpler than that nor does changing it to use your own, change MainForm.ProgressBar to whateverYourFormNameIs.WhateverYourProgressBarNameIs.

Ok, technically I suppose the simplest would be MainForm.ProgressBar.stepIt() but that's probably an entirely worthless example...

Go learn lua and write some lua scripts that do stuff, then go read the CE documentation and write some actual scripts, then come back and you'll understand that what you were given is super trivial code.
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MateeJr Gaming
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PostPosted: Sun Feb 11, 2018 7:28 am    Post subject: Reply with quote

FreeER wrote:
I already did. It doesn't get any simpler than that nor does changing it to use your own, change MainForm.ProgressBar to whateverYourFormNameIs.WhateverYourProgressBarNameIs.

Ok, technically I suppose the simplest would be MainForm.ProgressBar.stepIt() but that's probably an entirely worthless example...

Go learn lua and write some lua scripts that do stuff, then go read the CE documentation and write some actual scripts, then come back and you'll understand that what you were given is super trivial code.


Thanks FreeER You is the best helper. Its worked! ? Thanks thanks!
Bye

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