Posted: Thu Nov 30, 2017 5:05 pm Post subject: How to get module base address [c++]
I have already found all of my pointers and addresses necessary for the cheat, and the cheat does work. However the cheat will only work if I update the server.dll base module in the code every time the game opens. So what i am asking, is there a way I can find a static Imagebase address that will work with my pointers? Or is there a certain piece of code I can take advantage of to help me achieve this goal?
Joined: 25 Jan 2006 Posts: 8516 Location: 127.0.0.1
Posted: Thu Nov 30, 2017 7:22 pm Post subject:
There are tons of posts/examples of this around the forums. Look for:
- CreateToolhelp32Snapshot
- Process32First / Process32Next
- Module32First / Module32Next _________________
There are tons of posts/examples of this around the forums. Look for:
- CreateToolhelp32Snapshot
- Process32First / Process32Next
- Module32First / Module32Next
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