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Shirabrixx How do I cheat? Reputation: 0
Joined: 13 Jul 2017 Posts: 8
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Posted: Tue Aug 08, 2017 11:02 pm Post subject: How to create a Save/Load functon for a Trainer? |
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I wanna add a Save/Load Function for my Trainer. Its for GTA5 a Outfitdesigner.
It should be save/load the Outfitparts of a *.ini file
example for my "Outfits_1.ini" file then...
Code: | [OUTFITS_SAVED_1]
TOPS1=0
TEXTURE_1=0
TOPS2=0
TEXTURE_2=0
LEGS=13
TEXTURE_3=0
GLOVES=19
TEXTURE_4=0
SHOES=7
TEXTURE_5=4
HATS=55
TEXTURE_6=7
MASK=9
TEXTURE_7=2
PARACHUTE=41
TEXTURE_8=0
SCARF=55
TEXTURE_9=0
ARMOR=58
TEXTURE_10=0
SCARF=55
TEXTURE_11=0
EARPIECES=2
TEXTURE_12=0
GLASSES=2
TEXTURE_13=0
WATCHES=7
TEXTURE_14=0
BANGLES=2
TEXTURE_14=0 |
My Trainer -->
Description: |
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13826 Time(s) |
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dl748 Advanced Cheater Reputation: 0
Joined: 05 Mar 2016 Posts: 75
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Posted: Wed Aug 09, 2017 1:09 am Post subject: |
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MY EYES!!! MY EYES!!!
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FreeER Grandmaster Cheater Supreme Reputation: 53
Joined: 09 Aug 2013 Posts: 1091
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Posted: Wed Aug 09, 2017 9:18 am Post subject: |
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Have you looked at lua io tutorials? https://www.tutorialspoint.com/lua/lua_file_io.htm
Code: |
-- Opens a file in append mode
file = io.open("test.lua", "a")
-- sets the default output file as test.lua
io.output(file)
-- appends a word test to the last line of the file
io.write("-- End of the test.lua file")
-- explicitly writes to file instead of default (from second example)
file:write("--test")
-- closes the open file
io.close(file) |
seems pretty simple to understand....
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panraven Grandmaster Cheater Reputation: 55
Joined: 01 Oct 2008 Posts: 942
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Posted: Wed Aug 09, 2017 9:49 am Post subject: |
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May try this module https://github.com/jonstoler/lua-toml
toml seems similar ini.
toml spec : https://github.com/toml-lang/toml
but lua-toml is not completely satisfy toml spec, yet should be enough for simple structure.
eg.
Code: |
local db = {
OUTFITS_SAVED_1 = {
TOPS1=0,
TEXTURE_1=0,
a_path = [[c:\user\user\appdata]],
multi_line = [[
hello,
world
]]
}
}
local toml = require'toml'
local str = toml.encode(db)
print(str)--
[OUTFITS_SAVED_1]
a_path = "c:\\user\\user\\appdata"
TOPS1 = 0
multi_line = """ hello,
world
"""
TEXTURE_1 = 0 |
so a lua table structure (statisfy toml spec) can be serialize/save deserilize/load as file.
then your ui can concentrated on manipulating data setup on a lua table .
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Corroder Grandmaster Cheater Supreme Reputation: 75
Joined: 10 Apr 2015 Posts: 1667
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Shirabrixx How do I cheat? Reputation: 0
Joined: 13 Jul 2017 Posts: 8
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Posted: Wed Aug 09, 2017 9:18 pm Post subject: |
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FreeER wrote: | Have you looked at lua io tutorials?
Code: |
-- Opens a file in append mode
file = io.open("test.lua", "a")
-- sets the default output file as test.lua
io.output(file)
-- appends a word test to the last line of the file
io.write("-- End of the test.lua file")
-- explicitly writes to file instead of default (from second example)
file:write("--test")
-- closes the open file
io.close(file) |
seems pretty simple to understand.... |
Idk what i must do, that confused me so!
Can u help me a bit more I tried these
Code: |
function SAVE_A_button()
-- Opens a file in append mode
file = io.open("test.lua", "w+")
-- sets the default output file as test.lua
io.output(file)
-- appends a word test to the last line of the file
--TOPS1
io.write("TOPS1")
file:write("Text")
--TEXTURE_1
io.write("TEXTURE_1")
file:write("Text")
--TOPS2
io.write("TOPS2=")
file:write("Text")
--TEXTURE_2
io.write("TEXTURE_2")
file:write("Text")
-- explicitly writes to file instead of default (from second example)
-- closes the open file
io.close(file)
end |
+ how can i read the value of the editbox/address then...
idk must i do something like this:
setProperty(mdAOTD_Edit1,"Text", readBytes("[[[GTA5.exe+02351090]+8]+48]+F0"))
Can u give me a example what i must exactly do (write) to get a putfile with the right values then please.
Like:
TOPS1=?
TEXTURE_1=?
TOPS2=?
TEXTURE_2=?
and that ican load it right!
I am really new in (lua) coding and my english is really bad.
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Corroder Grandmaster Cheater Supreme Reputation: 75
Joined: 10 Apr 2015 Posts: 1667
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Posted: Fri Aug 11, 2017 1:34 am Post subject: |
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Just a simple sample
Code: | f = createForm()
lb1 = createLabel(f)
lb1.left = 10
lb1.top = 10
lb1.Caption = 'Top 1'
lb2 = createLabel(f)
lb2.left = 10
lb2.top = 30
lb2.Caption = 'Texture'
e1 = createEdit(f)
e1.left = 100
e1.top = 10
e1.width = 100
e1.Text ='0'
e2 = createEdit(f)
e2.left = 100
e2.top = 30
e2.width = 100
e2.Text = '0'
b1 = createButton(f)
b1.left = 10
b1.height = 30
b1.top = 100
b1.width = 60
b1.Caption = 'Save'
b2 = createButton(f)
b2.left = b1.left + b1.width + 10
b2.height = 30
b2.top = 100
b2.width = 60
b2.Caption = 'Load'
b3 = createButton(f)
b3.left = b2.left + b2.width + 10
b3.height = 30
b3.top = 100
b3.width = 60
b3.Caption = 'Close'
function SaveVars()
get_Top1 = tonumber(e1.text)
get_Texture1 = tonumber(e2.text)
local f = assert(io.open("SavedVars.txt", "w"))
f:write(get_Top1,"\n")
f:write(get_Texture1,"\n")
f:close()
showMessage("Done... Data Saved")
return
end
function LoadVars()
local f = assert(io.open("SavedVars.txt", "r"))
set_Top1 = f:read("*line")
set_Texture1 = f:read("*line")
f:close()
e1.Text = tostring(set_Top1)
e2.Text = tostring(set_Texture1)
end
function exitTrainer()
form_hide(f)
return caFree
end
b1.onClick = SaveVars
b2.onClick = LoadVars
b3.onClick = exitTrainer
f.show() |
_________________
Stealing Code From Stolen Code...
And Admit It.. Hmmm....Typically LOL |
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Shirabrixx How do I cheat? Reputation: 0
Joined: 13 Jul 2017 Posts: 8
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Posted: Sat Aug 12, 2017 8:22 pm Post subject: |
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@Corroder Thank You So Much! I finished and figured out how to to code a "SAVE"/"LOAD" Option for my Outfit Designer! Your Example has helped me alot to understand it! Also Thanks to @FreeER & @panraven ty all
Code: | function svOTD_C()
get_Tops1 = tonumber(control_getCaption(mdAOTD_Edit1))
get_tex1 = tonumber(control_getCaption(mdAOTD_Edit2))
get_Tops2 = tonumber(control_getCaption(mdAOTD_Edit3))
get_tex2 = tonumber(control_getCaption(mdAOTD_Edit4))
get_Legs = tonumber(control_getCaption(mdAOTD_Edit5))
get_tex3 = tonumber(control_getCaption(mdAOTD_Edit6))
get_Gloves = tonumber(control_getCaption(mdAOTD_Edit7))
get_tex4 = tonumber(control_getCaption(mdAOTD_Edit8))
get_Shoes = tonumber(control_getCaption(mdAOTD_Edit9))
get_tex5 = tonumber(control_getCaption(mdAOTD_Edit10))
get_Hats = tonumber(control_getCaption(mdAOTD_Edit11))
get_tex6 = tonumber(control_getCaption(mdAOTD_Edit12))
get_Mask = tonumber(control_getCaption(mdAOTD_Edit13))
get_tex7 = tonumber(control_getCaption(mdAOTD_Edit14))
get_Parachute = tonumber(control_getCaption(mdAOTD_Edit15))
sleep(5)
get_tex8 = tonumber(control_getCaption(mdAOTD_Edit16))
get_Scarf = tonumber(control_getCaption(mdAOTD_Edit17))
get_tex9 = tonumber(control_getCaption(mdAOTD_Edit18))
get_Armor = tonumber(control_getCaption(mdAOTD_Edit19))
get_tex10 = tonumber(control_getCaption(mdAOTD_Edit20))
get_Decals = tonumber(control_getCaption(mdAOTD_Edit21))
get_tex11 = tonumber(control_getCaption(mdAOTD_Edit22))
get_Earpieces = tonumber(control_getCaption(mdAOTD_Edit23))
get_tex12 = tonumber(control_getCaption(mdAOTD_Edit24))
get_Glasses = tonumber(control_getCaption(mdAOTD_Edit25))
get_tex13 = tonumber(control_getCaption(mdAOTD_Edit26))
get_Watches = tonumber(control_getCaption(mdAOTD_Edit27))
get_tex14 = tonumber(control_getCaption(mdAOTD_Edit28))
get_Bangles = tonumber(control_getCaption(mdAOTD_Edit29))
get_tex15 = tonumber(control_getCaption(mdAOTD_Edit30))
sleep(5)
local mdAOTD = assert(io.open([[c:\Saved_Outfit_C.txt]], "w"))
mdAOTD:write(get_Tops1,"\n")
mdAOTD:write(get_tex1,"\n")
mdAOTD:write(get_Tops2,"\n")
mdAOTD:write(get_tex2,"\n")
mdAOTD:write(get_Legs,"\n")
mdAOTD:write(get_tex3,"\n")
mdAOTD:write(get_Gloves,"\n")
mdAOTD:write(get_tex4,"\n")
mdAOTD:write(get_Shoes,"\n")
mdAOTD:write(get_tex5,"\n")
mdAOTD:write(get_Hats,"\n")
mdAOTD:write(get_tex6,"\n")
mdAOTD:write(get_Mask,"\n")
mdAOTD:write(get_tex7,"\n")
mdAOTD:write(get_Parachute,"\n")
sleep(5)
mdAOTD:write(get_tex8,"\n")
mdAOTD:write(get_Scarf,"\n")
mdAOTD:write(get_tex9,"\n")
mdAOTD:write(get_Armor ,"\n")
mdAOTD:write(get_tex10,"\n")
mdAOTD:write(get_Decals,"\n")
mdAOTD:write(get_tex11,"\n")
mdAOTD:write(get_Earpieces,"\n")
mdAOTD:write(get_tex12,"\n")
mdAOTD:write(get_Glasses,"\n")
mdAOTD:write(get_tex13,"\n")
mdAOTD:write(get_Watches,"\n")
mdAOTD:write(get_tex14,"\n")
mdAOTD:write(get_Bangles,"\n")
mdAOTD:write(get_tex15,"\n")
mdAOTD:close()
showMessage("mdA Saved Outfit ~> C <~")
return
end
function ldOTD_C()
local mdAOTD = assert(io.open([[c:\Saved_Outfit_C.txt]], "r"))
set_Tops1 = mdAOTD:read("*line")
set_tex1 = mdAOTD:read("*line")
set_Tops2 = mdAOTD:read("*line")
set_tex2 = mdAOTD:read("*line")
set_Legs = mdAOTD:read("*line")
set_tex3 = mdAOTD:read("*line")
set_Gloves = mdAOTD:read("*line")
set_tex4 = mdAOTD:read("*line")
set_Shoes = mdAOTD:read("*line")
set_tex5 = mdAOTD:read("*line")
set_Hats = mdAOTD:read("*line")
set_tex6 = mdAOTD:read("*line")
set_Mask = mdAOTD:read("*line")
set_tex7 = mdAOTD:read("*line")
set_Parachute = mdAOTD:read("*line")
sleep(5)
set_tex8 = mdAOTD:read("*line")
set_Scarf = mdAOTD:read("*line")
set_tex9 = mdAOTD:read("*line")
set_Armor = mdAOTD:read("*line")
set_tex10 = mdAOTD:read("*line")
set_Decals = mdAOTD:read("*line")
set_tex11 = mdAOTD:read("*line")
set_Earpieces = mdAOTD:read("*line")
set_tex12 = mdAOTD:read("*line")
set_Glasses = mdAOTD:read("*line")
set_tex13 = mdAOTD:read("*line")
set_Watches = mdAOTD:read("*line")
set_tex14 = mdAOTD:read("*line")
set_Bangles = mdAOTD:read("*line")
set_tex15 = mdAOTD:read("*line")
mdAOTD:close()
control_setCaption(mdAOTD_Edit1,tostring(set_Tops1))
control_setCaption(mdAOTD_Edit2,tostring(set_tex1))
control_setCaption(mdAOTD_Edit3,tostring(set_Tops2))
control_setCaption(mdAOTD_Edit4,tostring(set_tex2))
control_setCaption(mdAOTD_Edit5,tostring(set_Legs))
control_setCaption(mdAOTD_Edit6,tostring(set_tex3))
control_setCaption(mdAOTD_Edit7,tostring(set_Gloves))
control_setCaption(mdAOTD_Edit8,tostring(set_tex4))
control_setCaption(mdAOTD_Edit9,tostring(set_Shoes))
control_setCaption(mdAOTD_Edit10,tostring(set_tex5))
control_setCaption(mdAOTD_Edit11,tostring(set_Hats))
control_setCaption(mdAOTD_Edit12,tostring(set_tex6))
control_setCaption(mdAOTD_Edit13,tostring(set_Mask))
control_setCaption(mdAOTD_Edit14,tostring(set_tex7))
control_setCaption(mdAOTD_Edit15,tostring(set_Parachute))
sleep(5)
control_setCaption(mdAOTD_Edit16,tostring(set_tex8))
control_setCaption(mdAOTD_Edit17,tostring(set_Scarf))
control_setCaption(mdAOTD_Edit18,tostring(set_tex9))
control_setCaption(mdAOTD_Edit19,tostring(set_Armor))
control_setCaption(mdAOTD_Edit20,tostring(set_tex10))
control_setCaption(mdAOTD_Edit21,tostring(set_Decals))
control_setCaption(mdAOTD_Edit22,tostring(set_tex11))
control_setCaption(mdAOTD_Edit23,tostring(set_Earpieces))
control_setCaption(mdAOTD_Edit24,tostring(set_tex12))
control_setCaption(mdAOTD_Edit25,tostring(set_Glasses))
control_setCaption(mdAOTD_Edit26,tostring(set_tex13))
control_setCaption(mdAOTD_Edit27,tostring(set_Watches))
control_setCaption(mdAOTD_Edit28,tostring(set_tex14))
control_setCaption(mdAOTD_Edit29,tostring(set_Bangles))
control_setCaption(mdAOTD_Edit30,tostring(set_tex15))
showMessage("mdA Loaded Outfit ~> C <~")
end | Now I am happy and it works great!
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Corroder Grandmaster Cheater Supreme Reputation: 75
Joined: 10 Apr 2015 Posts: 1667
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Posted: Sat Aug 12, 2017 10:58 pm Post subject: |
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@Shirabrixx ... great..!
_________________
Stealing Code From Stolen Code...
And Admit It.. Hmmm....Typically LOL |
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