Posted: Tue Aug 01, 2017 1:01 pm Post subject: Constantly Changing Address
Hello Fellows
I'm trying to make a simple code for this game on the pcsx2 emulator. The game is Armored Core 3 Silent Line
I tried using a simple injection, but each time I boot the game again, the initial address where the code should be injected keeps changing.
I'm trying make it so that what ever generator part I use for my AC/armored core. The value would freeze to it's max output.
01.PNG
Description:
This is the initial value. I can toggle and freeze it manually but if I change generator parts it would be off set. Due to different outputs of the generator.
Filesize:
31.93 KB
Viewed:
16798 Time(s)
02.PNG
Description:
The address that is underlined by the black line is the address that keeps changing on me.
Filesize:
82.69 KB
Viewed:
16798 Time(s)
3.PNG
Description:
Here is the simple little code I tried to use to make it work.
Filesize:
45.86 KB
Viewed:
16798 Time(s)
_________________
Larry bring me everyone.......what do you mean everyone................EVERYONE!!!!
for emulators you need aob scripts, you should find a unique aob.
just find one then restart the game and find another one, then compare them and replace the different bytes with ?? or **
EDIT: forgot to say, its should be long a bit. _________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
Would it be possible to get an offset from the exe address for emus?
These values will be in the emulator RAM so it is possible it'll always be in the same place? _________________
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