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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Mon Apr 24, 2017 11:15 am Post subject: Another ListView Question |
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Here is some code that worked in 6.2 and 6.3, but fails in 6.6. What would be the correct syntax? This was developed prior to a table definition and population, so please no table conversion comments. DB may want to join, since he helped me with the population originally.
Code: | function FormShow(sender)
function addLevelItem1(level, exp)
local lvitems1=listview_getItems(CheatPanel_CEListView1)
local item1=listitems_add(lvitems1)
local subitems1=listitem_getSubItems(item1)
listitem_setCaption(item1,level)
strings_add(subitems1, exp)
end
addLevelItem1(01,5)--Hero Exp
addLevelItem1(02,32)
addLevelItem1(03,93)
addLevelItem1(04,201)
addLevelItem1(05,371)
addLevelItem1(06,644)
addLevelItem1(07,948)
addLevelItem1(08,1383)
addLevelItem1(09,1933)
addLevelItem1(10,2613)
addLevelItem1(11,3587)
addLevelItem1(12,4609)
addLevelItem1(13,5808)
addLevelItem1(14,7199)
addLevelItem1(15,8796)
addLevelItem1(16,10613)
addLevelItem1(17,12664)
addLevelItem1(18,14964)
addLevelItem1(19,17527)
addLevelItem1(20,20367)
addLevelItem1(21,24160)
addLevelItem1(22,27693)
addLevelItem1(23,31554)
addLevelItem1(24,35758)
addLevelItem1(25,40320)
addLevelItem1(26,45254)
addLevelItem1(27,50575)
addLevelItem1(28,56298)
addLevelItem1(29,62437)
addLevelItem1(30,69007)
addLevelItem1(31,77065)
addLevelItem1(32,84642)
addLevelItem1(33,92700)
addLevelItem1(34,101254)
addLevelItem1(35,110319)
addLevelItem1(36,119909)
addLevelItem1(37,130039)
addLevelItem1(38,140724)
addLevelItem1(39,151979)
addLevelItem1(40,163819)
addLevelItem1(41,176258)
addLevelItem1(42,189311)
addLevelItem1(43,202993)
addLevelItem1(44,217319)
addLevelItem1(45,232304)
addLevelItem1(46,247962)
addLevelItem1(47,264308)
addLevelItem1(48,281357)
addLevelItem1(49,299124)
addLevelItem1(50,317624)
addLevelItem1(51,336871)
addLevelItem1(52,356880)
addLevelItem1(53,377666)
addLevelItem1(54,399244)
addLevelItem1(55,421629)
addLevelItem1(56,444835)
addLevelItem1(57,468877)
addLevelItem1(58,493770)
addLevelItem1(59,519529)
addLevelItem1(60,546169)
addLevelItem1(61,581466)
addLevelItem1(62,610296)
addLevelItem1(63,640063)
addLevelItem1(64,670783)
addLevelItem1(65,702470)
addLevelItem1(66,735140)
addLevelItem1(67,768807)
addLevelItem1(68,803487)
addLevelItem1(69,839194)
addLevelItem1(70,875944)
addLevelItem1(71,913751)
addLevelItem1(72,952631)
addLevelItem1(73,992598)
addLevelItem1(74,1033668)
addLevelItem1(75,1075855)
addLevelItem1(76,1119175)
addLevelItem1(77,1163642)
addLevelItem1(78,1209272)
addLevelItem1(79,1256079)
addLevelItem1(80,1304079)
addLevelItem1(81,1389358)
addLevelItem1(82,1441132)
addLevelItem1(83,1494177)
addLevelItem1(84,1548508)
addLevelItem1(85,1604140)
addLevelItem1(86,1661089)
addLevelItem1(87,1719370)
addLevelItem1(88,1778998)
addLevelItem1(89,1839989)
addLevelItem1(90,1902359)
addLevelItem1(91,1966122)
addLevelItem1(92,2031294)
addLevelItem1(93,2097891)
addLevelItem1(94,2165928)
addLevelItem1(95,2235420)
addLevelItem1(96,2306383)
addLevelItem1(97,2378832)
addLevelItem1(98,2452782)
--
function CERadioGroup1Click(sender)
indexname = radiogroup_getItemIndex(CheatPanel_CERadioGroup1)
h = radiogroup_getItems(CheatPanel_CERadioGroup1)
heroname = strings_getString(h, indexname)
addresslist = getAddressList()
if heroname == "Hero" then
form_show(CheatPanel_CEListView1)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Hero Exp (+h3B)")
elseif heroname == "Barrett" then
form_show(CheatPanel_CEListView2)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Barret Exp (+h3B)")
elseif heroname == "Tifa" then
form_show(CheatPanel_CEListView3)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Tifa Exp (+h3B)")
elseif heroname == "Aeris" then
form_show(CheatPanel_CEListView4)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Aeris Exp (+h3B)")
elseif heroname == "Nanaki" then
form_show(CheatPanel_CEListView5)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Nanaki Exp (+h3B)")
elseif heroname == "Yuffie" then
form_show(CheatPanel_CEListView6)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Yuffie Exp (+h3B)")
elseif heroname == "Cait Sith" then
form_show(CheatPanel_CEListView7)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Cait Sith Exp (+h3B)")
elseif heroname == "Vincent" then
form_show(CheatPanel_CEListView8)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Vincent Exp (+h3B)")
elseif heroname == "Cid" then
form_show(CheatPanel_CEListView9)
heronamelevel = addresslist_getMemoryRecordByDescription(addresslist, "Cid Exp (+h3B)")
else
end
end |
There are nine list views all not showing until the appropriate radio graph is selected. Shown as Open_Table.
After Hero selected Shown as Hero_Selected. The list view is shown correctly, but the data probably was not loaded
Description: |
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Filesize: |
29.16 KB |
Viewed: |
9571 Time(s) |
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Description: |
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Filesize: |
28.12 KB |
Viewed: |
9571 Time(s) |
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4300
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Posted: Mon Apr 24, 2017 12:23 pm Post subject: |
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Syntax error: there's no end to the function FormShow. That code shouldn't run in any CE version. Properly indenting your code would help you identify these errors and would help everyone read your code.
Code: | Deprecated Functions | Modern Equivalent
listview_getItems(listview) | listview.Items
listitems_add(listitems) | listitems.add()
listitem_getSubItems(listitem) | listitem.SubItems
listitem_setCaption(listitem, str) | listitem.Caption = str
strings_add(strings, str) | strings.add(str)
radiogroup_getItemIndex(radiogroup) | radiogroup.ItemIndex
strings_getString(strings, index) | strings.getString(index)
form_show(form) | form.show()
addresslist_getMemoryRecordByDescription(al, str) | al.getMemoryRecordByDescription(str) |
You could look at main.lua (or perhaps celua.txt in the upcoming version) to find all this information.
_________________
I don't know where I'm going, but I'll figure it out when I get there. |
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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Mon Apr 24, 2017 12:49 pm Post subject: |
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There is no error loading the code. I forgot to add it.
That end is at the bottom of the code after all 9 list views' data
end--form_show
Try that
But thanks for those differences.
EDIT:
Where is Main.lua?
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Zanzer I post too much Reputation: 126
Joined: 09 Jun 2013 Posts: 3278
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Posted: Mon Apr 24, 2017 3:51 pm Post subject: |
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<CE Installation Directory>/main.lua
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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Mon Apr 24, 2017 4:15 pm Post subject: |
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Zanzer wrote: | <CE Installation Directory>/main.lua |
Been there and don't see any lua information, download/forum, bugtracker, about etc.
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4300
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Posted: Mon Apr 24, 2017 4:25 pm Post subject: |
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If it's not there, redownload CE 6.6. The Lua documentation for the new version of CE is available on GitHub. It contains information on the predefined variables and functions as well as information on the different classes and their members (i.e. properties and methods).
_________________
I don't know where I'm going, but I'll figure it out when I get there. |
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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Mon Apr 24, 2017 4:38 pm Post subject: |
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ParkourPenguin wrote: | Syntax error: there's no end to the function FormShow. That code shouldn't run in any CE version. Properly indenting your code would help you identify these errors and would help everyone read your code.
Code: | Deprecated Functions | Modern Equivalent
...
listitem_setCaption(listitem, str) | listitem.Caption = str
... |
You could look at main.lua (or perhaps celua.txt in the upcoming version) to find all this information. |
This one gave me an error
Code: | listitem.Caption = "Level" |
Thanks for the link. All those methods and properties will take some time to absorb.
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4300
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Posted: Mon Apr 24, 2017 4:45 pm Post subject: |
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listitem probably isn't of type TListItem. It would be helpful if you said what the error was and where you're getting listitem from.
_________________
I don't know where I'm going, but I'll figure it out when I get there. |
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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Mon Apr 24, 2017 5:28 pm Post subject: |
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You listed that code in response earlier today, I just attempted to copy it.
My post was from another pc that still works so no error could be ascertained, however, back at pc with error. Changing to listitems resulted in the same error. You are probably correct that it may not be TListItem, whatever that may be.
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57.54 KB |
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9481 Time(s) |
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ParkourPenguin I post too much Reputation: 140
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Posted: Mon Apr 24, 2017 5:37 pm Post subject: |
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I detest people who just copy and paste others' code without even trying to learn from it, but whatever.
Code: | local item = listview1.Items.add()
item.Caption = 'Level'
item.SubItems.add('exp') |
If you want more examples, use Google.
You should learn the basics of Lua before trying to make a trainer. For example, what variables are.
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I don't know where I'm going, but I'll figure it out when I get there. |
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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Mon Apr 24, 2017 6:01 pm Post subject: |
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ParkourPenguin wrote: | I detest people who just copy and paste others' code without even trying to learn from it, but whatever. |
Speculation on your part, I have learned quite a lot in the last few days and will continue to do so. Quote: |
Code: | local item = listview1.Items.add()
item.Caption = 'Level'
item.SubItems.add('exp') |
If you want more examples, use Google. |
Thanks for that code.
Again speculation, do you not think I scour Google for examples? You are mistaken as you have no idea what I do, but if it makes you feel good have at it. Quote: |
You should learn the basics of Lua before trying to make a trainer. For example, what variables are. |
Wrong tense, they were made in previous versions, with help from people like you with old language as you should realize by now. It is incorrect if you think I don't know what a variable is(trivial example, I know). I truly am thankful to you for your suggestions and guidance but leave the attitude at the door. Thanks
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4300
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Posted: Mon Apr 24, 2017 7:13 pm Post subject: |
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After looking at the code you're writing, it's very difficult for me to believe that you know what you're doing.
Code: | local lvlitems1 = listview1.Items -- lvlitems1 is declared but never used
local item1 listitem.add() -- this is not syntactically correct, listitem was not defined, and item1 was never used
local subitems listitem.Subitems -- ^, subitems is never used
listitem.Caption = "Level" -- listitem was not defined
strings.add("exp") -- strings was never defined |
In two of those statements, you forgot the assignment operator. Knowing how to declare and initialize a variable should be basic information.
In three of those statements, it seems like you copied what I wrote, pasted it somewhere in your code, and hoped that it worked. I apologize if what I wrote was too abstract, but by writing stuff like this: Code: | listview_getItems(listview) | listview.Items | I expected you to understand that you should replace whatever identifier was in the parenthesis (e.g. "listview") with the identifier you were using (e.g. "listview1"). You did that for the first statement, but neglected that in the rest. Looking back, I really don't understand why you failed to do this in the others if you succeeded at first.
If these are just simple mistakes, that's an understandable reason. Every knowledgeable person was inexperienced and did stupid stuff at one point in time or another- myself included. Due to the amount of time I've seen you dedicate to Lua-related activities, I figured you should already know this information, so when I see stupid mistakes like this, my first thought is that you aren't trying to learn anything. If you truly are trying to learn, then I apologize for insinuating the contrary.
The main problem I have is that I don't like to give people the answer, because it usually doesn't do anything meaningful in the end. When code is handed out to most people, they don't learn anything about what the code is doing- they only develop the expectation that someone will give them whatever they want when they ask for it. I would rather have people figure out how to do it on their own. That way, they'll be able to rely on themselves the next time they have a problem, and may eventually go on to help others.
If you're one of the people that likes to learn through examples, I'm sure many other people will be happy to help, but I'm not going to do that anymore. You can use Google to find examples of most CE-related features. I found this post pretty quickly that shows the basic syntax of working with the items of a listview. Learn how to refine searches to find stuff faster (e.g. I almost always use site:forum.cheatengine.org when searching for CE-related stuff).
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