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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Tue Mar 21, 2017 8:34 am Post subject: Modifying Current Table |
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I'm moving a lot of memory records into headers. What code steps would accomplish this? Here is a sample of one of the sets of data from Final Fantasy 3.
Header:
Terra
Memory records:
Terra Character Type
Terra Character Image
...
Terra Relic 2
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ParkourPenguin I post too much Reputation: 140
Joined: 06 Jul 2014 Posts: 4300
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Posted: Tue Mar 21, 2017 8:59 am Post subject: |
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main.lua wrote: | MemoryRecord Class:
appendToEntry(memrec): Appends the current memory record to the given memory record
Addresslist Class:
getMemoryRecord(index)
getMemoryRecordByDescription(description)
getMemoryRecordByID(ID) |
It might be faster to select multiple records and drag them over the header.
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I don't know where I'm going, but I'll figure it out when I get there. |
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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Tue Mar 21, 2017 9:08 am Post subject: |
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Um, when selecting multiple records, I was unable to move that selection. The selection moved back to a single record. So mechanically how does one move multiple records. I do agree that would be faster.
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Mar 21, 2017 9:12 am Post subject: |
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Multi-select and drag/drop always works for me. You should see a horizontal, black line appear that indicates where it will be going as you move your cursor.
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bknight2602 Grandmaster Cheater Reputation: 0
Joined: 08 Oct 2012 Posts: 577
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Posted: Tue Mar 21, 2017 9:22 am Post subject: |
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++METHOS wrote: | Multi-select and drag/drop always works for me. You should see a horizontal, black line appear that indicates where it will be going as you move your cursor. |
OK, keys stroke how do you do this, after you have a multiple selection on the table, using shift & selecting the bottom record of a set?
EDIT: I left mouse click to select the bottom record and then successfully moved the group.
Thanks
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++METHOS I post too much Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Mar 21, 2017 12:47 pm Post subject: |
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It used to be that you had to invert your selection (i.e. start from the bottom-to-top, so that the entry that you actually drag is the top entry), in an effort to avoid any resorting that happens. However, either this was corrected with the latest version of CE, or, I unknowingly have a Lua extension that fixes this problem, because this does not seem to be the case any longer.
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