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Debugger difference?

 
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rog9001
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PostPosted: Sat Sep 17, 2016 6:04 am    Post subject: Debugger difference? Reply with quote

Something I never bothered to ask, what is the difference between the 3 debuggers in CE? Don't they do the same thing? Could someone explain to me what is the difference between them?
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mgostIH
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PostPosted: Sat Sep 17, 2016 6:18 am    Post subject: Re: Debugger difference? This post has 1 review(s) Reply with quote

rog9001 wrote:
Something I never bothered to ask, what is the difference between the 3 debuggers in CE? Don't they do the same thing? Could someone explain to me what is the difference between them?


Windows Debugger:
Classic method of functioning, uses winAPI for handling debugging events, it's very stable, but also easily identifiable by anti-debugging techniques. It doesn't work when HideThreadFromDebugger Flag is set on the program thread.

VEH Debugger:
Uses an injected DLL to work, handles debugging events using Vectored Exception Handling, it's rarely used by programs other than Cheat Engine, so it's not really considered by a lot of games that have a bad anticheat system, which makes this strong. It can debug with HideThreadFromDebugger flag set on any thread.

Kernel Debugger:
Handles debugging events directly from the kernel, which is not detectable by most anticheats. What is detectable however is the actual Kernel Driver CE uses, so it can be detected by good AC, like VAC.
It doesn't get stopped by HideThreadFromDebugger flag, and it's hardly detectable, but it requires higher priviledges in order to run.

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rog9001
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PostPosted: Sat Sep 17, 2016 8:07 am    Post subject: Re: Debugger difference? Reply with quote

mgostIH wrote:
rog9001 wrote:
Something I never bothered to ask, what is the difference between the 3 debuggers in CE? Don't they do the same thing? Could someone explain to me what is the difference between them?


Windows Debugger:
Classic method of functioning, uses winAPI for handling debugging events, it's very stable, but also easily identifiable by anti-debugging techniques. It doesn't work when HideThreadFromDebugger Flag is set on the program thread.

VEH Debugger:
Uses an injected DLL to work, handles debugging events using Vectored Exception Handling, it's rarely used by programs other than Cheat Engine, so it's not really considered by a lot of games that have a bad anticheat system, which makes this strong. It can debug with HideThreadFromDebugger flag set on any thread.

Kernel Debugger:
Handles debugging events directly from the kernel, which is not detectable by most anticheats. What is detectable however is the actual Kernel Driver CE uses, so it can be detected by good AC, like VAC.
It doesn't get stopped by HideThreadFromDebugger flag, and it's hardly detectable, but it requires higher priviledges in order to run.


Thanks for the info Very Happy
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