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how to scan por the LOG IN screen?

 
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metroix
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PostPosted: Mon Aug 15, 2016 7:26 pm    Post subject: how to scan por the LOG IN screen? Reply with quote

hi i want to make an auto login for agame, but i want it to use the memory is there a way to know if the log in screen is been show?
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Zanzer
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PostPosted: Mon Aug 15, 2016 7:40 pm    Post subject: Reply with quote

Show the login screen, search for a 1-byte value of 1.
Hide the login screen, rescan for a value of 0.
Rinse and repeat. Cross fingers. Make pointer.
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metroix
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PostPosted: Mon Aug 15, 2016 7:46 pm    Post subject: Reply with quote

so lets say i scan been in the log in screen for 1 then i close by loggin in or whatever and scan for 0 and so on ?
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Zanzer
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PostPosted: Mon Aug 15, 2016 7:51 pm    Post subject: Reply with quote

Yea, if you're lucky.

Also, you may be able to do a string search for the value you typed into the textbox.
If you can find a pointer to that, the pointer is likely only populated when the window is shown.
So by identifying that the pointer is pointing to a valid location, you'll know the screen is up.
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metroix
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PostPosted: Mon Aug 15, 2016 8:29 pm    Post subject: Reply with quote

Zanzer wrote:
Yea, if you're lucky.

Also, you may be able to do a string search for the value you typed into the textbox.
If you can find a pointer to that, the pointer is likely only populated when the window is shown.
So by identifying that the pointer is pointing to a valid location, you'll know the screen is up.

kk found the log in screen, and another question, if i want to log in by memory too how i would scan for this? like send the log in function with the user info as hex code. but dunno how to scan for this kind of search
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Zanzer
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PostPosted: Mon Aug 15, 2016 10:20 pm    Post subject: Reply with quote

You'd likely have to send the virtual keys for ENTER to the game so that it submits the prompt.
Unless this is some browser game we're talking about?
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