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[Suggestion] Regarding dynamic bytes

 
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Stacktrace
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PostPosted: Sat May 28, 2016 2:18 am    Post subject: [Suggestion] Regarding dynamic bytes Reply with quote

Hi, so you know dynamic bytes (those that changes the next time you start the game) and you're able to set wildcards to the changing bytes to always find it no matter what.

(If you don't understand what I mean, keep on reading I have another explaination in the end. English isn't my main language by the way Razz)

I've been thinking and I thought of a useful tool Cheat Engine could have, it would filter out the bytes addresses uses which is the same in the bytes, so it would automaticly set wildcards and you could choose the length. You get what I mean? Because if an address forexample is 00412345 and the byte would look like FF AD 92 CA (12) it would replace the ( ) with a "??" and 12 in this case is 12 as you can see in the address 00412345. It would give a whole new level to wild-carding bytes and it would certainly be very useful!
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predprey
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PostPosted: Sat May 28, 2016 2:40 am    Post subject: Reply with quote

i probably misunderstood your qns but doesnt aobscan already allow for wildcards by denoting "**"?
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++METHOS
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PostPosted: Sat May 28, 2016 2:56 am    Post subject: Reply with quote

predprey wrote:
but doesnt aobscan already allow for wildcards
-Yes.
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