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MagnetShot How do I cheat? Reputation: 0
Joined: 02 Feb 2016 Posts: 2 Location: Egypt
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Posted: Tue Feb 02, 2016 5:29 am Post subject: |
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Quote: | Hey guys I've update the tool this 2nd December,
I've re-wrote the trainer system (not attaching ones*).
It's much clearer and much easier to understand what I've done.
I added a enable all hacks (it does not disable hacks though and if a hack was enabled already it skips it).
I made it as local (like 1 time executed and after that you can't touch or read or use anything of it's functions), so you may run the same instances of the same (or other) trainers without having to worry of messed up trainer (e.g 2 trainers, 1 trainers calls enable function and the 2nd trainer tries to call it too and then it running into some error because the trainer is turned already..).
Just copy that code and insert into cheat engine 6.3 lua script.
New image of the final (Well atleast now, it's bit different from the one you actually gonna download)
What kind of hacks can you input in there?
Mainly Auto Assemble hacks.
But you may call lua functions (luacall in assembly script), that allows you to do even more.
There's 2 functions Aobswap and AobswapC (include them if you want to use them),
Those functions usage:
Allows you to replace Array of bytes via the assembly script.
What the differences between Aobswap and AobswapC?
Aobswap replaces all aobs and returns true whenever it actually did replace or not (like if the aobs were found or not).
AobswapC replaces all aobs and returns true only if the aobs were found and replaced.
Example of how call them
Code:
luacall(AobswapC('90 90 90 90 90 90','01 01 01 01 01 01'))
You may include wild characters (??) too.
Code:
luacall(AobswapC('90 90 90 90 90 90','01 ?? 01 ?? 01 ??'))
Few notes:
The Auto Attach list will try to find the game process for 5 minutes, if game wasn't not found after 5 minutes, it will return an message says the game wasn't found and then shut down.
if the game was found it will show msg that it was found and display the trainer.
Attach list notes,
the attach list recommended to use for browser games or for mass-hacks trainer for various games.
Thanks for reading all of this.
You can download it now, recommended to use the latest version
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DaSpamer, i downloaded your easy making trainer... but whenever i generate the script it ALWAYS gives me this error :
Error:[string "form_show(UDF1)
..."]:324: attempt to call a nil value (field 'gfind')
the script i use is:
Code: | alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [ecx+00000648],#1000000
originalcode:
//mov [ecx+00000648],edx
exit:
jmp returnhere
"Farm Frenzy 2.exe"+2F4B6:
jmp newmem
nop
returnhere:
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i cant fix it... , please help me |
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panraven Grandmaster Cheater Reputation: 55
Joined: 01 Oct 2008 Posts: 942
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DaSpamer Grandmaster Cheater Supreme Reputation: 52
Joined: 13 Sep 2011 Posts: 1578
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Posted: Wed Feb 03, 2016 6:22 am Post subject: |
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Yes this was made with cheat engine 6.3 which was still using lua 5.1 _________________
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MagnetShot How do I cheat? Reputation: 0
Joined: 02 Feb 2016 Posts: 2 Location: Egypt
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Posted: Sun Feb 07, 2016 10:43 am Post subject: |
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Yeah it worked on 6.5 after using the string.gfind = string.gmatch
But do u guys know how to change the title of the message ? Like showMessage ("Bla bla ") the title is always Cheat engine 6.5 so how can this be fixed? |
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HotBloodedHacker Cheater Reputation: 2
Joined: 07 Aug 2015 Posts: 49 Location: Alabama , USA
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Tazius How do I cheat? Reputation: 0
Joined: 15 Feb 2016 Posts: 3
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Posted: Mon Feb 15, 2016 1:12 pm Post subject: |
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How do I put this into a trainer or gui?
Code: | openProcess("Star Citizen.exe")
fromString="Play_WPHA_KBAR_BallisticCannon_S3_Fire_Placeholder"
toString="Play_WPHA_KBAR_BallisticCannon_S1_Fire_Placeholder"
ms=createMemScan()
-- "+W*X-C" means a checked writable checkbox, a grey execute and a unchecked copy on write. The default of the CE gui (adjust if needed. Empty means all)
ms.firstScan(soExactValue, vtString, rtRounded, fromString, '', 0,0xffffffffffffffff, "+W*X-C", fsmNotAligned, 1, false, false, false, true) --last true means case sensitive
ms.waitTillDone()
fl=createFoundList(ms)
fl.initialize()
--print(fl.Count)
for i=0,fl.Count-1 do
writeString(fl.Address[i], toString)
end
fl.deinitialize()
fl.destroy()
ms.destroy() |
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Char03 Newbie cheater Reputation: 0
Joined: 12 Nov 2015 Posts: 23
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Posted: Sat Feb 27, 2016 8:04 pm Post subject: |
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Not Work in CE 6.5?
h t t p : / / i.imgur .c o m / BG8a21I.png |
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Mon Feb 29, 2016 6:17 am Post subject: |
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Char03 wrote: | Not Work in CE 6.5? |
Yes, author has to find and replace all "gfind" with "gmatch".
Or add this at the beginning of his script:
Code: | string.gfind = string.gmatch
math.mod = math.fmod |
It will be much simpler if DaSpamer update all of his CETRAINER scripts.
For now, you can fix it by using this file (add it to autorun folder)
Edit:
added math.mod = math.fmod _________________
Last edited by mgr.inz.Player on Mon Jun 20, 2016 3:54 pm; edited 1 time in total |
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BobiPriest How do I cheat? Reputation: 0
Joined: 30 Apr 2016 Posts: 5
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Posted: Tue May 03, 2016 12:15 pm Post subject: |
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are u the pan i think u are? |
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deepth How do I cheat? Reputation: 0
Joined: 11 Apr 2012 Posts: 7
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Posted: Mon Jun 20, 2016 12:13 pm Post subject: |
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please someone help me,
i get this mssg after use @mgr.inz.Player lua file,
and try to change gfind to gmatch manually, still get same mssg.
h t t p :/ / image.prntscr .c o m/image/e18879b6769f46fa9a701ac26a385889.png |
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Mon Jun 20, 2016 3:55 pm Post subject: |
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I updated this post. Try again. _________________
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deepth How do I cheat? Reputation: 0
Joined: 11 Apr 2012 Posts: 7
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Posted: Tue Jun 21, 2016 2:55 am Post subject: |
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mgr.inz.Player wrote: | I updated this post. Try again. |
thanks @mgr.inz.Player
but i still get little error
Code: | Error:...am Files (x86)\Cheat Engine 6.5.1\autorun\monoscript.lua:1682: attempt to index a nil value (local 'mfm') |
but cheat it self can enabled and work like charm, |
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mgr.inz.Player I post too much Reputation: 218
Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
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Posted: Tue Jun 21, 2016 3:02 am Post subject: |
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If you do not need it, just move monoscript.lua to different folder.
You can create new folder inside \Cheat Engine 6.5.1\autorun
rename it to "disabled", and move not needed lua file to that folder. _________________
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deepth How do I cheat? Reputation: 0
Joined: 11 Apr 2012 Posts: 7
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Posted: Tue Jun 21, 2016 12:23 pm Post subject: |
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mgr.inz.Player wrote: | If you do not need it, just move monoscript.lua to different folder.
You can create new folder inside \Cheat Engine 6.5.1\autorun
rename it to "disabled", and move not needed lua file to that folder. |
thanks now work without problem |
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Nanny Pequena Ninera How do I cheat? Reputation: 0
Joined: 08 Oct 2016 Posts: 4
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Posted: Sat Oct 08, 2016 1:02 pm Post subject: Easy Trainer |
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If someone could post a step by step process it would be much appreciated.
I am using the latest version of the cheat engine.
I can't post my email address, so if anybody can help. It says enabled but for some reason the hack I create will not work.
Please PM me as I can't PM anybody yet. Thanks. |
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