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JohannesJoestar Advanced Cheater Reputation: 0
Joined: 01 Nov 2015 Posts: 79
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Posted: Wed Feb 03, 2016 8:58 am Post subject: [Help] How to make a Hitrange hack? |
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Hey!
In case you don't know or address it differently what I mean by "Hitrange" is extending a melee weapons range so it would hit for example everyone in the map.
I was going to use "increased decreased" value searching but I realized that in this game (not online) every weapon has the same range.
Any Ideas ? If there is a tutorial for this kind of cheating that you know, can you please share it with me ?[/b]
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hhhuut Grandmaster Cheater Reputation: 6
Joined: 08 Feb 2015 Posts: 607
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Posted: Wed Feb 03, 2016 9:06 am Post subject: |
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If you already have the weapon struct, then it is possible to find the value in there somewhere.
But be aware that in most cases weapons have a static base range (which in some games can be extended), which can't be found by regular scanning because it doesn't change its value.
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JohannesJoestar Advanced Cheater Reputation: 0
Joined: 01 Nov 2015 Posts: 79
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Posted: Wed Feb 03, 2016 12:22 pm Post subject: |
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hhhuut wrote: | If you already have the weapon struct, then it is possible to find the value in there somewhere.
But be aware that in most cases weapons have a static base range (which in some games can be extended), which can't be found by regular scanning because it doesn't change its value. |
Thanks for the reply.
I don't have the weapon structure and I'm pretty sure as you said I can't find the value by scanning.
How do you usually find weapon structure ?
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hhhuut Grandmaster Cheater Reputation: 6
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Posted: Wed Feb 03, 2016 12:29 pm Post subject: |
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I think scanning for the ammo is the most common way to try and get the weapon structure.
Of course for melee-weapons, that can't be done. But if you can equip a weapon that actually has ammo, you can "practice" with that weapon first and try to get the range of it.
When you've found it, debug it and maybe there's a routine that access's the range when attacking with your active weapon. Then you could change back to your melee weapon and get the address of its range.
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JohannesJoestar Advanced Cheater Reputation: 0
Joined: 01 Nov 2015 Posts: 79
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Posted: Wed Feb 03, 2016 1:11 pm Post subject: |
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hhhuut wrote: | I think scanning for the ammo is the most common way to try and get the weapon structure.
Of course for melee-weapons, that can't be done. But if you can equip a weapon that actually has ammo, you can "practice" with that weapon first and try to get the range of it.
When you've found it, debug it and maybe there's a routine that access's the range when attacking with your active weapon. Then you could change back to your melee weapon and get the address of its range. |
Thanks , I will try it and post results later.
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