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[Help] How to make a Hitrange hack?

 
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JohannesJoestar
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PostPosted: Wed Feb 03, 2016 8:58 am    Post subject: [Help] How to make a Hitrange hack? Reply with quote

Hey!

In case you don't know or address it differently what I mean by "Hitrange" is extending a melee weapons range so it would hit for example everyone in the map.

I was going to use "increased decreased" value searching but I realized that in this game (not online) every weapon has the same range.

Any Ideas ? If there is a tutorial for this kind of cheating that you know, can you please share it with me ?[/b]
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hhhuut
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PostPosted: Wed Feb 03, 2016 9:06 am    Post subject: Reply with quote

If you already have the weapon struct, then it is possible to find the value in there somewhere.
But be aware that in most cases weapons have a static base range (which in some games can be extended), which can't be found by regular scanning because it doesn't change its value.
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JohannesJoestar
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PostPosted: Wed Feb 03, 2016 12:22 pm    Post subject: Reply with quote

hhhuut wrote:
If you already have the weapon struct, then it is possible to find the value in there somewhere.
But be aware that in most cases weapons have a static base range (which in some games can be extended), which can't be found by regular scanning because it doesn't change its value.


Thanks for the reply.

I don't have the weapon structure and I'm pretty sure as you said I can't find the value by scanning.

How do you usually find weapon structure ?
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hhhuut
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PostPosted: Wed Feb 03, 2016 12:29 pm    Post subject: This post has 1 review(s) Reply with quote

I think scanning for the ammo is the most common way to try and get the weapon structure.

Of course for melee-weapons, that can't be done. But if you can equip a weapon that actually has ammo, you can "practice" with that weapon first and try to get the range of it.

When you've found it, debug it and maybe there's a routine that access's the range when attacking with your active weapon. Then you could change back to your melee weapon and get the address of its range.
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JohannesJoestar
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PostPosted: Wed Feb 03, 2016 1:11 pm    Post subject: Reply with quote

hhhuut wrote:
I think scanning for the ammo is the most common way to try and get the weapon structure.

Of course for melee-weapons, that can't be done. But if you can equip a weapon that actually has ammo, you can "practice" with that weapon first and try to get the range of it.

When you've found it, debug it and maybe there's a routine that access's the range when attacking with your active weapon. Then you could change back to your melee weapon and get the address of its range.


Thanks , I will try it and post results later.
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