Posted: Sun Aug 16, 2015 8:39 pm Post subject: [Suggestion] Skip Matches During AA AOB Scan
Not sure if this has been brought up before and overruled, but thought it would be a nice addition.
Add another optional parameter for assembly aobscan() which tells it to skip the first X number of matches.
So by default, it will be '0' to return the first AOB match.
The user could pass a '1' to tell it to skip the first match and use the second for the label.
Currently, I use Lua scripts to mimic this behavior.
Not sure if I've just been lucky, but the game appears to recompile with the functions in the same order each time.
Joined: 09 May 2003 Posts: 25792 Location: The netherlands
Posted: Sun Aug 16, 2015 8:46 pm Post subject:
That is a bit dependent on luck
For example: the code for giving a player a health item, and the code for idle player regen may look the same (so similar AOB's) but there is a tiny window that regen may not be the first one to get compiled.
e.g when the player is standing on a healthkit and gets hit for the first time, he may instantly pick up the healthkit and regain health like that, instead of the passive health regen.
That would mean that in this case your "skip first aob" would find health regen instead of healthkit pickup _________________
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