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deathmatron Master Cheater
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Joined: 07 Dec 2007 Posts: 301 Location: Unknown.
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Posted: Thu Aug 13, 2015 6:41 pm Post subject: Issues with Pointer Address |
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For some reason, it seems when i add an address as a pointer it grabs more than 4 bytes of data. Any suggestions?
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25785 Location: The netherlands
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Posted: Thu Aug 13, 2015 7:41 pm Post subject: |
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The program states it's a 64-bit application, but it apperently limits itself to the 32-bit memory ranges.
You'll have to either hook IsWow64Process in the CE process and make it return that it's not, or use readInteger lua commands to make use of it
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deathmatron Master Cheater
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Joined: 07 Dec 2007 Posts: 301 Location: Unknown.
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Posted: Thu Aug 13, 2015 8:35 pm Post subject: |
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I believe the issue is due to the game running through 64 bit java. How would one go about hooking said function?
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25785 Location: The netherlands
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Posted: Fri Aug 14, 2015 3:22 am Post subject: |
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oh java, then it's even worse due to compressed pointers
launch java with this extra parameter:
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-XX:-UseCompressedOops
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also, since java falls in the "emulator" category, pointers just might not work
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