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combine two autoassembly code injection scripts into one

 
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SILENT_SUFFERER
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Joined: 28 Mar 2012
Posts: 28

PostPosted: Fri Jul 05, 2013 4:46 pm    Post subject: combine two autoassembly code injection scripts into one Reply with quote

Does anyone know how to merge two code injection scripts that work on two different addresses so that when they go into my table there is one script to do activate both scripts and deactivate them accordingly?
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++METHOS
I post too much
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Joined: 29 Oct 2010
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PostPosted: Fri Jul 05, 2013 5:16 pm    Post subject: Reply with quote

Yes...just as you would, normally, but rename your labels and the newmem that you allocate etc.

You can also just assign the same hotkey for both cheats, and either leave them separate, or add one under the other as a child script etc.
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vergilganesh
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PostPosted: Sat Jul 13, 2013 8:31 am    Post subject: Reply with quote

Code:

[ENABLE]

0051bfe5:
alloc(newmem,2048)
label(returnhere)
label(god)
label(exit)

newmem:

cmp [esi+c8],0
jne god
mov eax,[esi+1c]
mov [esi+18],eax
jmp exit
god:
mov [esi+18],0


exit:
jmp returnhere

"DevilMayCry4_DX9.exe"+11BFE5:
jmp newmem
returnhere:

007a8187:
alloc(newmem3,2048)
label(returnhere3)
label(originalcode3)
label(exit3)

newmem3:

mov eax,[edi+1f28]
mov [edi+1f24],eax
jmp exit3
originalcode3:
movss [edi+00001F24],xmm0

exit3:
jmp returnhere3

"DevilMayCry4_DX9.exe"+3A8187:
jmp newmem3
nop
nop
nop
returnhere3:

007a80a6:
alloc(newmem2,2048)
label(returnhere2)
label(originalcode2)
label(exit2)

newmem2:

nop
nop
nop
nop
nop
nop
nop
nop
jmp exit2
originalcode2:
movss [edi+00001F24],xmm0

exit2:
jmp returnhere2

"DevilMayCry4_DX9.exe"+3A80A6:
jmp newmem2
nop
nop
nop
returnhere2:
 
007ea4a8:
alloc(newmem4,2048)
label(returnhere4)
label(originalcode4)
label(exit4)

newmem4:

nop
nop
nop
jle DevilMayCry4_DX9.exe+3EA4B1
jmp exit4
originalcode4:
mov [ecx+04],eax
jle DevilMayCry4_DX9.exe+3EA4B1

exit4:
jmp returnhere4

"DevilMayCry4_DX9.exe"+3EA4A8:
jmp newmem4
returnhere4:


00b5872f:
alloc(newmem5,2048)
label(returnhere5)
label(exit5)

newmem5:

imul ecx,ecx,0a
add [esi+00000118],ecx
jmp exit5
exit5:
jmp returnhere5

"DevilMayCry4_DX9.exe"+75872F:
jmp newmem5
nop
returnhere5:


00494040:
alloc(newmem25,2048)
label(returnhere25)
label(originalcode25)
label(exit25)

newmem25:

imul ecx,ecx,68
add [esi+00000114],ecx
jmp exit25
originalcode25:
add [esi+00000114],ecx

exit25:
jmp returnhere25

"DevilMayCry4_DX9.exe"+94040:
jmp newmem25
nop
returnhere25:

004a4480:
alloc(newmem6,2048)
label(returnhere6)
label(originalcode6)
label(exit6)

newmem6:

imul edi,edi,68
add [esi+000001EC],edi
jmp exit6
originalcode6:
add [esi+000001EC],edi

exit6:
jmp returnhere6

"DevilMayCry4_DX9.exe"+A4480:
jmp newmem6
nop
returnhere6:

0045480f:
alloc(newmem7,2048)
label(returnhere7)
label(originalcode7)
label(exit7)

newmem7:

mov [edx+04],(float)1333788671
jmp exit7
originalcode7:
movss [edx+04],xmm0

exit7:
jmp returnhere7

"DevilMayCry4_DX9.exe"+5480F:
jmp newmem7
returnhere7:

007bca39:
alloc(newmem8,2048)
label(returnhere8)
label(originalcode8)
label(exit8)

newmem8:
mov [esi+151f4],(float)10000
jmp exit8
originalcode8:
movss [esi+000151F4],xmm0

exit8:
jmp returnhere8

"DevilMayCry4_DX9.exe"+3BCA39:
jmp newmem8
nop
nop
nop
returnhere8:


[DISABLE]
007a8187:
movss [edi+00001F24],xmm0



I ve merged 10 codes
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Onim
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Joined: 02 Feb 2014
Posts: 18
Location: Malaysia

PostPosted: Thu Feb 06, 2014 9:58 pm    Post subject: Reply with quote

what is the meaning of those code 0051bfe5, 007a8187, etc ???
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Dark Byte
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PostPosted: Thu Feb 06, 2014 10:06 pm    Post subject: Reply with quote

those are addresses the script is going to write to when executed
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Onim
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Joined: 02 Feb 2014
Posts: 18
Location: Malaysia

PostPosted: Thu Feb 06, 2014 10:25 pm    Post subject: Reply with quote

Ohh i see.. So it means i have to find the static address then? if not the code cannot be use another time.
_________________
From that day forth... my arm changed... and a voice echoed "Power! Give me more power!" and if I become a demon, so be it... I'll endure the exile... anything... to protect her!
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AltairPL
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Posts: 24

PostPosted: Thu Feb 06, 2014 11:34 pm    Post subject: Reply with quote

Code is usually placed in "static" memory region and doesn't change every run of the game. If you want to make sure if address is static, browse it in memory viewer - if text is green, address is static.
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Onim
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Location: Malaysia

PostPosted: Fri Feb 07, 2014 1:15 am    Post subject: Reply with quote

Thanks for the answer... Wink
_________________
From that day forth... my arm changed... and a voice echoed "Power! Give me more power!" and if I become a demon, so be it... I'll endure the exile... anything... to protect her!
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