not all games have the 0xFFFFFFFF bug
that's why i thought you did it with assembly.
anyways i think it's always better to use assembly or lua instead of anything else like nop or freeze. _________________
Posted: Tue Apr 26, 2016 10:30 pm Post subject: iw5mp.exe"+059AAD68
Howdy i Noticed you asked about how to find base address of an exe. i cant vouch that all exes are the same but the base address for exe in general is 0x00400000 so in order to use the pointers youve found in your example you would add 400000 to 59AAD68 in a hex calculator wich comes out to be 5DAAD68 and add 0's to the beggining of the value to make it 8 bit like so
05DAAD68 i have used GTS (game trainer studio) using this pointer process and it has worked fine for me
i cant say every exe will use that same base address of 0x00400000 but so far using that base address and adding the value CE gives me my pointers have worked.
I am having the same issue as blackkenny... I tried searching (with HEX checked) for every item's "The value of the pointer needed to find this address is probably XXX) and found 0 results for all...
Can anyone help, I'm trying to get the base address for the powerup in SpeedRunners.. I feel like this game might be simply impossible to find a solid base address with pointers..
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