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[REQUEST] d3d menu lua

 
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pakeke801
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PostPosted: Sun Apr 29, 2012 2:22 am    Post subject: [REQUEST] d3d menu lua Reply with quote

hi sir, im just newbie about LUA scripting...
can you post a d3d lua menu??????
sorry bout my question...
its hard for very begginer.......
btw, i think its more easy to
have a d3d menu with dll
than LUA?????

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Dark Byte
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PostPosted: Sun Apr 29, 2012 8:02 am    Post subject: Reply with quote

Looks like there are a few bugs with click handling of textcontainers so you'll have to wait till next build

anyhow, this should create a blue rectangle with 3 options.
Code:

--create a background image (in this case, just a simple 1 pixel color stretched)
background=createPicture()
bmp=picture_getBitmap(background);

graphic_setHeight(bmp,1)
graphic_setWidth(bmp,1)
c=rasterImage_getCanvas(bmp)

canvas_setPixel(c,0,0,0xff0000)


d3dhook_initializeHook()
bgtexture=d3dhook_createTexture(background);

bgsprite=d3dhook_createSprite(bgtexture);
d3dhook_sprite_setWidth(bgsprite,200)
d3dhook_sprite_setHeight(bgsprite,200)


font=control_getFont(getMainForm())  --note to self: Add a createFont function (for now, create a hidden form with components that have the fonts you need)
fontmap=d3dhook_createFontmap(font)

--normally I would have used this:
--lineheight=d3dhook_texture_getHeight(fontmap) --fontmap inherits from texture so this can be used
--But due to a bug this isn't working yet
--so:
lineheight=25

Option1=d3dhook_createTextContainer(fontmap,10,50,'Click for option 1: OFF')
Option2=d3dhook_createTextContainer(fontmap,10,50+lineheight,'Click for option 2: OFF')
Option3=d3dhook_createTextContainer(fontmap,10,50+lineheight*2,'Click for option 3: OFF')

function objectclick(object, x, y)
  bla=userDataToInteger(object)
  print(string.format("click on %x",bla))


  if (object==Option1) then
    print("handle option 1")
  end

  if (object==Option2) then
    print("handle option 2")
  end

  if (object==Option3) then
    print("handle option 3")
  end


end
d3dhook_onClick(objectclick)

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pakeke801
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PostPosted: Sun Apr 29, 2012 7:34 pm    Post subject: Reply with quote

sir just a question????, how to execute that lua and inject it??????
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Dark Byte
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PostPosted: Mon Apr 30, 2012 7:02 pm    Post subject: Reply with quote

Go to the lua engine in memoryview and paste it in.

Also, here is an update script for a menu. (option selection and keyboard navigation)
Get the rc2 in the beta section

Code:

--create a background image (in this case, just a simple 1 pixel color stretched)
background=createPicture()
bmp=picture_getBitmap(background);

graphic_setHeight(bmp,1)
graphic_setWidth(bmp,1)
c=rasterimage_getCanvas(bmp)

canvas_setPixel(c,0,0,0xff0000)

highlighter=createPicture()
bmp=picture_getBitmap(highlighter);

graphic_setHeight(bmp,1)
graphic_setWidth(bmp,1)
c=rasterimage_getCanvas(bmp)

canvas_setPixel(c,0,0,0x0000ff)



d3dhook_initializeHook()
bgtexture=d3dhook_createTexture(background)

bgsprite=d3dhook_createSprite(bgtexture);
d3dhook_renderobject_setX(bgsprite, -1) --center it horizontally
d3dhook_sprite_setWidth(bgsprite,200)
d3dhook_sprite_setHeight(bgsprite,200)

highlightertexture=d3dhook_createTexture(highlighter)
hlsprite=d3dhook_createSprite(highlightertexture)
d3dhook_renderobject_setVisible(hlsprite, false) --don't show it just yet
d3dhook_renderobject_setX(hlsprite, -1) --center (so matches with the background)
d3dhook_sprite_setWidth(hlsprite,200)



font=createFont()
fontmap=d3dhook_createFontmap(font)

lineheight=d3dhook_texture_getHeight(fontmap) --fontmap inherits from texture so this can be used

d3dhook_sprite_setHeight(hlsprite,lineheight) --make the highlightr the same height as a textline

Option1=d3dhook_createTextContainer(fontmap,-1,50,'Option 1: OFF')
Option2=d3dhook_createTextContainer(fontmap,-1,50+lineheight,'Option 2: OFF')
Option3=d3dhook_createTextContainer(fontmap,-1,50+lineheight*2,'Option 3: OFF')
Option1State=false
Option2State=false
Option3State=false


selectedOption=1

function setHighlighterToSelectedOption()
  d3dhook_renderobject_setY(hlsprite, 50+lineheight*(selectedOption-1)) 
end


setHighlighterToSelectedOption()
d3dhook_renderobject_setVisible(hlsprite, true)

function ExecuteSelectedOption()
  local onoff="OFF";

  if (selectedOption==1) then
    Option1State=not Option1State
    if (Option1State) then
      onoff="ON"
    else
      onoff="OFF"
    end   
    d3dhook_textcontainer_setText(Option1,'Option 1: '..onoff);
  end

  if (selectedOption==2) then
    Option2State=not Option2State
    if (Option2State) then
      onoff="ON"
    else
      onoff="OFF"
    end
    d3dhook_textcontainer_setText(Option2,'Option 2: '..onoff);
  end

  if (selectedOption==3) then
    Option3State=not Option3State
    if (Option3State) then
      onoff="ON"
    else
      onoff="OFF"
    end
    d3dhook_textcontainer_setText(Option3,'Option 3: '..onoff);
  end

 
end

function objectclick(object, x, y)
  --bla=userDataToInteger(object)
  --print(string.format("click on %x",bla))


  if (object==Option1) then
    selectedOption=1
    ExecuteSelectedOption()
  end

  if (object==Option2) then
    selectedOption=2
    ExecuteSelectedOption()
  end

  if (object==Option3) then
    selectedOption=3
    ExecuteSelectedOption()
  end

  setHighlighterToSelectedOption()
end
d3dhook_onClick(objectclick)

function keydown(virtualkey,char)
  if (virtualkey==VK_DOWN) then
    --down arrow
    if (selectedOption<3) then
      selectedOption=selectedOption+1
    end
  end

  if (virtualkey==VK_UP) then
    --up arrow
    if (selectedOption>1) then
      selectedOption=selectedOption-1
    end
  end

  if (virtualkey==VK_RETURN) then
    ExecuteSelectedOption()
  end

  setHighlighterToSelectedOption()

  return true
end

d3dhook_onKey(keydown)

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pakeke801
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PostPosted: Tue May 01, 2012 5:49 am    Post subject: Reply with quote

tnx so much sir
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ZxPwds
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PostPosted: Sun Nov 01, 2015 9:45 pm    Post subject: Reply with quote

After I execute the script it works. But is there a way to hide and unhide the menu using a hotkey? and also when I minimize from the game when it's hooked all I get is a BLUE screen then I gotta exit the game and reopen it.
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