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Tutorial Step 8

 
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cholo
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PostPosted: Mon Dec 13, 2010 12:18 pm    Post subject: Tutorial Step 8 Reply with quote

Solution for Step 8 of tutorial (CE 6), check the static address, the one at the bottom.

It seemed easier to follow the disassembled code until you find a static address, rather than find the last pointer, then repeat the process for the others.



Step 7 Pointers.png
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Step 7 Pointers.png


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Dave_Scream
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PostPosted: Sat Jun 11, 2011 6:11 am    Post subject: Reply with quote

this tutorial was hard for me to understand... i didnt realize that i can ADD Pointer and then Add pointer again...so pointers chain... your screenshot helped me. i think need to write this moment in tutorial text.
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cholo
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PostPosted: Sat Jun 11, 2011 9:03 am    Post subject: Reply with quote

Should have noted that following the disassembled code until reaching a static address works fine with this tutorial, but don't expect it to be that easy with a real game.
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Dave_Scream
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PostPosted: Sat Jun 11, 2011 2:59 pm    Post subject: Reply with quote

cholo wrote:
Should have noted that following the disassembled code until reaching a static address works fine with this tutorial, but don't expect it to be that easy with a real game.

before this tutorial i always used pointer scanner and then added in table 100500 pointers.. then closed game, opened it and look at table and used not broken values.
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gaming04
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PostPosted: Wed Aug 03, 2011 3:00 am    Post subject: Reply with quote

The hard part is writing an AA script that works for Step 8.
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RowBan
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PostPosted: Fri Sep 30, 2011 9:59 pm    Post subject: Reply with quote

I still don't quite understand step 8, and the description is everything but crystal clear in my opinion. What I don't understand is how to find the 2nd pointer. I find the first one easily, but after that I seem to get into a loop of adresses and none of them points to the 2nd pointer.
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