Posted: Sat Aug 06, 2011 2:15 pm Post subject: Found a bunch of universal addresses...
Okay, I have been digging deep through pointers and found myself looking at addresses that are consistant through out every game. Here's a few example:
0008A3CA
00086E68
Addresses within the 0008xxxx range seems to carry valuable pointers that eventually lead to in-game variables. However, the same address exists in the two games I have did pointers for. I'd like someone to confirm this information for me.
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Posted: Sat Aug 06, 2011 3:13 pm Post subject:
Are you on windows 64-bit ?
It looks like it's used as an internal scratchspace by the win32 emulation layer when windows apis are being called. which explains why it contains pointers to game specific stuff, because the initialization often passes some pointers of the game to windows (e.g windowclass) _________________
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Interesting, I have been able to easily use these addresses as my pointer base without a problem. Just like what SwaggaJackin said about Dynamic Recompilation. Great thing is, the same pointer often gets pulled into the same address, everytime.
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