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Cheat Engine 6.1 Released
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mgr.inz.Player
I post too much
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Posts: 4232
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Fri Jun 10, 2011 3:08 am    Post subject: This post has 1 review(s) Reply with quote

@Reuben,

You must have at least this code:
Code:

form_show(CETrainer)


Of course you must check inside "object inspector" (OI) the name of form you are using. If you create form by yourself, its name by default will be UDF1, then you must use "form_show(UDF1)" or change the name inside OI.

And before you save your trainer as EXE file, debug it. Save it as CT file. Close CE61, launch CE61, open previously saved CT file, run the script ("confirmation window" choose yes. Or ctrl-alt-L, execute script).


Why I recommend to close CE61 and launch it again? Here:


For example hotkeys functions.
This will not work (it will be if you launch script the second time, but "EXE trainer" users can't do that Smile ):
Code:
addresslist=getAddressList()
memrec0 = addresslist_getMemoryRecordByID(addresslist, 0)
memrec0_hotkey0=memoryrecord_getHotkeyByID(memrec0,0)
memoryrecordhotkey_onHotkey(memrec0_hotkey0,button1click)

function button1click()
    //some code here
end


Corrected code:
Code:
addresslist=getAddressList()
memrec0 = addresslist_getMemoryRecordByID(addresslist, 0)
memrec0_hotkey0=memoryrecord_getHotkeyByID(memrec0,0)

function button1click()
    //some code here
end

memoryrecordhotkey_onHotkey(memrec0_hotkey0,button1click)





First, debug your trainers (save them as CT file). Then you can create CETRAINER or EXE trainers.

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Reuben
Grandmaster Cheater
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Joined: 08 Sep 2007
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PostPosted: Fri Jun 10, 2011 12:12 pm    Post subject: Reply with quote

Ah, I found the problem. The lua script did not close the "about" string (the ]] which should have been at the end was not placed there).
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math2nd
How do I cheat?
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Joined: 21 May 2011
Posts: 3
Location: Indonesia

PostPosted: Fri Jun 10, 2011 1:58 pm    Post subject: Reply with quote

dark please answer my question...

can you fix it?

please dark. thx ..!

Two thumbs for your Work hard..

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pilgrams
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Posts: 203

PostPosted: Sat Jun 11, 2011 1:57 pm    Post subject: Reply with quote

Ok, I was getting ready to make a trainer and this new system is very confusing, I didn't see a option where when you add your cheat you can alllow the user to change the value if they like to. I like this CE it's just confusing. Anybody have any suggestion that make it easier to look through it that would be great.
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Geri
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PostPosted: Sat Jun 11, 2011 2:08 pm    Post subject: Reply with quote

@pilgrams

This was written by Dark Byte in another topic:

Quote:
to enable that feature click design userinterface manually.
Click the specific cheat entry and make hasEditbox true

when you now generate the trainer script some script code will be added to that entry to take on the user input value instead of the value set default by the hotkey

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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pilgrams
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Joined: 25 Apr 2011
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PostPosted: Sat Jun 11, 2011 2:10 pm    Post subject: Reply with quote

Geri wrote:
@pilgrams

This was written by Dark Byte in another topic:

Quote:
to enable that feature click design userinterface manually.
Click the specific cheat entry and make hasEditbox true

when you now generate the trainer script some script code will be added to that entry to take on the user input value instead of the value set default by the hotkey


Ok, it has changed alot, so thanks for the information.
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Krude
Newbie cheater
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Joined: 12 Jan 2011
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PostPosted: Mon Jun 13, 2011 7:27 am    Post subject: Reply with quote

Oh hey, a new version! Awesome.

One thing, though. The auto assembler behaves awkward now when i use spaces. It kind of randomly shifts and jumbles the current line whenever i hit the space bar and goes back to normal when i write anything else.

See attachment for a picture.


Also! Improvement idea for the Pointer Scanner!
I was really glad to see the "Start/End Offset" and base pointer range options. Now here's my question: Could you implement wildcars into the Offset conditions? So i can search for, say, offset 1 and 3 specifically and leave offset 2 unknown?
If this is already implemented, i'd like to know how to do it. I tried ? and *, and both threw up errors.



autoassembler.png
 Description:
Auto Assembler oddity
 Filesize:  5.71 KB
 Viewed:  13966 Time(s)

autoassembler.png


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diamond01white
How do I cheat?
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Joined: 16 Mar 2013
Posts: 2

PostPosted: Sat Mar 16, 2013 7:49 am    Post subject: use of Cheat Engine Reply with quote

Hi everyone!

I am new to Cheat Engine and I have only one question! In any online games can I use cheat engine to increase cash (I mean in the game, not through credit card). If yes, then can someone help me how to do it? The basic stuff would be enough. Thank you for the answers!!!
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Dark Byte
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PostPosted: Sat Mar 16, 2013 8:26 am    Post subject: Reply with quote

No, you can never change values like cash in online games, because those are always server sided
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Do not ask me about online cheats. I don't know any and wont help finding them.
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diamond01white
How do I cheat?
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Joined: 16 Mar 2013
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PostPosted: Sat Mar 16, 2013 8:30 am    Post subject: Reply with quote

Thank you!!! At least someone answered my question because I asked on a lot of sites :/ Thank you!!! Smile
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