And are you fucking kidding me it doesn't look that great.
The models aren't detailed enough, the lighting/shadows are unrealistic, and whoever made those maps is/are terrible.
The new FF Versus kicks ass in photorealistic graphics.
Joined: 23 Aug 2008 Posts: 292 Location: JAPAN circa 1653, fucking some seagulls
Posted: Tue Mar 22, 2011 5:37 pm Post subject:
Cryoma wrote:
You're late, Hero.
And are you fucking kidding me it doesn't look that great.
The models aren't detailed enough, the lighting/shadows are unrealistic, and whoever made those maps is/are terrible.
The new FF Versus kicks ass in photorealistic graphics.
But the dialogue is completely natural... sounding. _________________
Nirojan wrote:
picked up 1,.5 g and them budduty picled up quarter o today we blase all of
And are you fucking kidding me it doesn't look that great.
The models aren't detailed enough, the lighting/shadows are unrealistic, and whoever made those maps is/are terrible.
The new FF Versus kicks ass in photorealistic graphics.
But the dialogue is completely natural... sounding.
Joined: 23 Aug 2008 Posts: 292 Location: JAPAN circa 1653, fucking some seagulls
Posted: Tue Mar 22, 2011 5:44 pm Post subject:
Cryoma wrote:
Lemniscate wrote:
Cryoma wrote:
You're late, Hero.
And are you fucking kidding me it doesn't look that great.
The models aren't detailed enough, the lighting/shadows are unrealistic, and whoever made those maps is/are terrible.
The new FF Versus kicks ass in photorealistic graphics.
But the dialogue is completely natural... sounding.
Oh I didn't have sound on.
Yeah, it's really fluid dialogue. Best voice actors I've ever heard in any video game. _________________
Nirojan wrote:
picked up 1,.5 g and them budduty picled up quarter o today we blase all of
Joined: 31 Dec 2007 Posts: 60 Location: The Netherlands
Posted: Tue Mar 22, 2011 6:02 pm Post subject:
Graphics weren't as good as expected.
At least I'm glad they have adapted CoD's health-system and pretty much any FPS's ammo-system (Before, reloading just took away a whole clip of ammo instead the amount of bullets needed). _________________
Graphics weren't as good as expected.
At least I'm glad they have adapted CoD's health-system and pretty much any FPS's ammo-system (Before, reloading just took away a whole clip of ammo instead the amount of bullets needed).
That reloading system is much more realistic, unless you're going to carry around half-used cartridges throughout the game.
Graphics weren't as good as expected.
At least I'm glad they have adapted CoD's health-system and pretty much any FPS's ammo-system (Before, reloading just took away a whole clip of ammo instead the amount of bullets needed).
Uhm no, they have not adapted your shitty health system. In campaign, yes, in MP, no. Its been like that in campaign for a while. Because only in call of shitty, do people who have been sprayed with bullets heal.
Joined: 23 Aug 2008 Posts: 292 Location: JAPAN circa 1653, fucking some seagulls
Posted: Tue Mar 22, 2011 6:11 pm Post subject:
The full clip reloading sounds original and realistic :c
Why did they replace it with the "OHLOL I HAVE TIME TO REPLACE BULLETS IN THIS CLIP" system? _________________
Nirojan wrote:
picked up 1,.5 g and them budduty picled up quarter o today we blase all of
ikr the best would be when you reload with a half used clip it goes to the end of the clip queue so when you're out of full clips you start loading half-full ones, which would be a pain in the ass, which would be fun and challenging.
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