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My General Trainer Questions
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Geri
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PostPosted: Sun Jan 30, 2011 7:36 pm    Post subject: Reply with quote

It is enough if You make a trainer for Step 7 as that one is using code injection anyway. If that is working, then at least You know how to make a working trainer.
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Mike Scott
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PostPosted: Sun Jan 30, 2011 7:40 pm    Post subject: Reply with quote

frack! It worked! Thank you so much. I guess the problem must be with Mahjong Titans . . .I'm going to try it with another program now. Thank you so much.



(sorry for the double post mods)

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Geri
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PostPosted: Sun Jan 30, 2011 7:49 pm    Post subject: Reply with quote

Hopefully it is not a game where codes are generated on run-time, like in flash games.

Try some other game (I doubt that a Mahjong trainer would be popular anyway.)

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Mike Scott
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PostPosted: Sun Jan 30, 2011 8:08 pm    Post subject: Reply with quote

It's ironic. Whole reason for making it was so it'd be a simple start XD
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Geri
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PostPosted: Sun Jan 30, 2011 8:20 pm    Post subject: Reply with quote

Sometimes it is harder to make cheats for small games than big ones. Seriously. I could name a few. Ever wonder why aren't trainers for those small games? No, no just because they are less popular than the big games, but because usually people fail to make a working trainer for them. Especially for those flash based games.

Like my trainer for that stupid Chicken Invaders 4 has exactly the same amount of downloads than my Starcraft 2 trainer. Not to mention Plants vs. Zombies which owns most big games in the amount of downloads.

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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Mike Scott
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PostPosted: Mon Jan 31, 2011 8:09 am    Post subject: Reply with quote

lol, i see. But I tried on other games and now have some working tables.
I've also uploaded my first trainer. It's for Stronghold Crusaders.

Thank you so much for all of your help. . . but i have one problem left.


When I tried to run AC (because I'm still trying to make that trainer) with v5.6, it comes up with this and errors out. Think there's some way to get around it?

EDIT: Or to use put my script table from v6 into the trainer maker?



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Labyrnth
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PostPosted: Mon Jan 31, 2011 12:10 pm    Post subject: Reply with quote

Mike Scott wrote:
lol, i see. But I tried on other games and now have some working tables.
I've also uploaded my first trainer. It's for Stronghold Crusaders.

Thank you so much for all of your help. . . but i have one problem left.


When I tried to run AC (because I'm still trying to make that trainer) with v5.6, it comes up with this and errors out. Think there's some way to get around it?

EDIT: Or to use put my script table from v6 into the trainer maker?


Hey on the trainer are you using a code injection or just pointers?

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Mike Scott
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PostPosted: Mon Jan 31, 2011 12:22 pm    Post subject: Reply with quote

actually, they addresses were dynamic (?) so they didn't need a pointer or injection Smile (on cusader)


On the AC trainer though, I intend on using code injections, mostly because it's a bit more precise.


EDIT: I don't even have to attach CE to AC, it crashes just running at the same time.

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Geri
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PostPosted: Mon Jan 31, 2011 4:53 pm    Post subject: Reply with quote

Yeah, it is really crashing with CE 5.6.1, but not crashing with 6.0.
Well You should try making CE undetectable but I am not sure You can do it. There are thousands of topics about making CE undetectable, try them out.


EDIT:
Just rename Cheat Engine.exe to something else and it will work. Looks like that is all the protection that the game has.

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If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
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Mike Scott
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PostPosted: Mon Jan 31, 2011 7:27 pm    Post subject: Reply with quote

okay, i'll give it a shot, thanks.


EDIT: Geri. You are the most helpful, awesome guy i have ever met online!

It runs Very Happy i just need to find out if it'll work all the way into making a table and trainer Smile

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Geri
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PostPosted: Mon Jan 31, 2011 8:05 pm    Post subject: Reply with quote

Probably it will work. It is pretty obvious why is CE 6 working and CE 5.6.1 not.

5.6.1 has 32-bit version only so it is called "Cheat Engine.exe".
CE 6 has "cheatengine-i386.exe" for 32-bit and "cheatengine-x86_64.exe" for 64-bit. That is why it is working perfectly.

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My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

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Labyrnth
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PostPosted: Mon Jan 31, 2011 9:15 pm    Post subject: This post has 1 review(s) Reply with quote

Geri wrote:

EDIT:
Just rename Cheat Engine.exe to something else and it will work. Looks like that is all the protection that the game has.


Yes, some simple single players try to implement anti cheats by just looking for the process and killing it.

Just a simplest kills can detour the novice attempt only
Code:
ProcessClose("CheatEngine.exe")

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Mike Scott
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PostPosted: Tue Feb 01, 2011 7:57 am    Post subject: Reply with quote

well, it almost detoured me. thanks so much.

I've got a working table and made it into the trainer. It's got some bugs, and I'm still going to make a better one, but it's working Very Happy

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