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| Should gogodr complete it? |
| Yes |
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| No |
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[ 2 ] |
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| Total Votes : 24 |
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Oblivious Grandmaster Cheater Supreme
Reputation: 45
Joined: 12 Mar 2008 Posts: 1729
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Posted: Fri Dec 03, 2010 12:11 am Post subject: |
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| Brolock wrote: | | 1 PERSON IS GOGODR XD |
thumbs up if you laughed!!!1!
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Fifty Shades of J Expert Cheater
Reputation: 32
Joined: 11 Aug 2007 Posts: 236 Location: New York
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Posted: Fri Dec 03, 2010 12:13 am Post subject: |
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| Cryoma's Bitch wrote: | | Brolock wrote: | | 1 PERSON IS GOGODR XD |
thumbs up if you laughed!!!1! |
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Fri Dec 03, 2010 12:14 am Post subject: |
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http://code.google.com/p/turnboardgame/
Direct link to download:
http://code.google.com/p/turnboardgame/source/checkout
Please note that there are no precompiled binaries available, one will need to have the Visual Studio Express compiler for C# and compile it themselves. To check out code, and SVN client is also needed. Instructions for checking out from an SVN repository vary from client to client.
I uploaded the code to a subversion account for anyone wanting to check out or branch from it to develop or build on it, all with gogodrs permission of course. I'll be working intermittently on documenting it, but thats about it.
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Dec 03, 2010 6:57 am Post subject: |
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| Aviar wrote: | http://code.google.com/p/turnboardgame/
Direct link to download:
http://code.google.com/p/turnboardgame/source/checkout
Please note that there are no precompiled binaries available, one will need to have the Visual Studio Express compiler for C# and compile it themselves. To check out code, and SVN client is also needed. Instructions for checking out from an SVN repository vary from client to client.
I uploaded the code to a subversion account for anyone wanting to check out or branch from it to develop or build on it, all with gogodrs permission of course. I'll be working intermittently on documenting it, but thats about it. |
you linked ppl to the http://us.blizzard.com/store/details.xml?id=110000077
that is not it.
it is this one
http://www.wowwiki.com/World_of_Warcraft_Miniatures_Game
and it is no longer in production.
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Fri Dec 03, 2010 10:45 am Post subject: |
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Alright, thanks.
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Channel GannoK pffrt
Reputation: 130
Joined: 12 Apr 2008 Posts: 608
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Posted: Fri Dec 03, 2010 10:50 am Post subject: |
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Wait. So did you base your game off of that or did they steal your idea?
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Dec 03, 2010 10:54 am Post subject: |
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| Shitface wrote: | | Wait. So did you base your game off of that or did they steal your idea? |
it was based on that game. they didn't steal my idea and I asked them if I could use it. Upperdeck said yes. blizzard said no.
I made in propose to have it visually easy to change the cells attributes.
I know I could have used loops to make it look prettier in some parts but really just copy/replace and pasting was easier at that time.
- I dropped the project a long time ago but aviar just helped me to get it public. if you want to refine it fell free to do it.
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Fri Dec 03, 2010 11:04 am Post subject: |
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| That's not the only thing. The design of your entire source is horrible. OOP shouldn't be about tonnes of IF cases and shit. You should have used polymorphism in those cases for example. Anyway I can see you've put effort and time into your game. You are just currently lacking the correct knowledge. For that reason, if you ever need design advice or have programming related queries, feel free to get in touch.
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gogodr I post too much
Reputation: 125
Joined: 19 Dec 2006 Posts: 2041
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Posted: Fri Dec 03, 2010 11:12 am Post subject: |
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thanks. and ye' pretty much I worked on that project to learn how to use C#.
though now I'm changing from C# and XNA and going for C++ and DirectX.
((other project))
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Fri Dec 03, 2010 11:12 am Post subject: |
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| You need to learn real OOP though. And design patterns..
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Fri Dec 03, 2010 11:23 am Post subject: |
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While I admit that the source needs refactoring, you need to learn to be a tad more humble. You could have just told him that it needs refactoring without the cocky attitude, it's not like common design pattern and object oriented knowledge is anything special.
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shitposter Newbie cheater
Reputation: 5
Joined: 12 Nov 2008 Posts: 15
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Posted: Fri Dec 03, 2010 11:27 am Post subject: |
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So this thread is now about programming eh?
I has question
I know basic C++, what do now?
I want to learn WinAPI, OpenGL and stuff like that, where can I find guides and documentation on those things?
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Aviar³ Grandmaster Cheater
Reputation: 50
Joined: 03 Jan 2008 Posts: 655 Location: Canada
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Posted: Fri Dec 03, 2010 11:31 am Post subject: |
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WinAPI documentation is on Microsoft MSDN site, at least their documented functions. For OpenGL, I'd recommend you torrent their 'red book' as its called, the real name is The OpenGL Programming Guide, and it is considered the definitive and seminal work on OpenGL.
P.S.: I don't program using Windows nor OpenGL APIs, so I can't help more than this, though I am willing to learn OpenGL (but not Windows, fuck proprietary code).
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