jonander50 Cheater Reputation: 3
Joined: 31 Oct 2007 Posts: 40
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Posted: Sat Nov 13, 2010 7:46 am Post subject: |
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Assuming That "Client side" is the data circuit that occurs on your computer, and "Server side" is the interaction and data download from the server database, I think you have confused the terms, because in principle only be handled the data you have, because you could not overwrite files that are located on another machine.
The "Cheat engine" and all its variants focus precisely on the data blocks "Client side".
Regarding do not have data, you can only access the procedures that follow, so in principle you could create a trick money from the modification of the procedure of obtaining money, provided that this is client side, for example and never changing the direction of the money directly.
So the first step once the basic concepts would be marked a target on the trick you want to get from there and analyze and break up each of the aspects that make up the process.
For example, I can not usually change my quantity of life directly, but I also know that there must be a condition to that when HP <1 then run animation "fall" and teleport city. Must then inject a code that bypass this condition, such as modifying the value 1 HP <-999999, or to detect the change in value between the reception of a hit and miss, and try to increase the probability of miss 100%
I recommended that you first complete the tutorial that is included in the program, and from there apply logic and creativity to find sources "Client-side" to be exploited.
Specifically in this section of tutorials you can find all the extra information you want, including "reverse engineering", but first I strongly recommend that you complete the main tutorial.
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