| View previous topic :: View next topic |
| Author |
Message |
jokstajay How do I cheat?
Reputation: 0
Joined: 24 Oct 2010 Posts: 4
|
Posted: Sun Oct 24, 2010 3:03 pm Post subject: Help: how to make one address same value as another address |
|
|
FOr auto Assembler, how can i make one pointer = the same value as another pointer.
the pointers values always change, which is why i cant just use anything static.
|
|
| Back to top |
|
 |
justa_dude Grandmaster Cheater
Reputation: 23
Joined: 29 Jun 2010 Posts: 893
|
Posted: Sun Oct 24, 2010 5:30 pm Post subject: |
|
|
| A pointer is just an address that happens to hold another address as its value. You change it just like any other value.
|
|
| Back to top |
|
 |
jokstajay How do I cheat?
Reputation: 0
Joined: 24 Oct 2010 Posts: 4
|
Posted: Sun Oct 24, 2010 5:57 pm Post subject: |
|
|
| justa_dude wrote: | | A pointer is just an address that happens to hold another address as its value. You change it just like any other value. |
problem is the values always change but i want both XYZof target always = XYZ of player.
only way i have accomplished this is target myself, and lock target xyz, and then switch targets so targets always are on top of me. trying to make a range hack.
|
|
| Back to top |
|
 |
Polynomial Grandmaster Cheater
Reputation: 5
Joined: 17 Feb 2008 Posts: 524 Location: Inside the Intel CET shadow stack
|
Posted: Sun Oct 24, 2010 6:27 pm Post subject: |
|
|
If you know the pointer for the target and the pointer for your location, just overwrite one set of values with the other.
If you coded this in C++ or VB/C# you could repeatedly read and write the values so that the target always matches your location.
If the literal offset between the two x/y/z structs is the same between instances of the game, just modify the final offset of the target pointer so that it ends up at the address of the player position struct.
_________________
It's not fun unless every exploit mitigation is enabled.
Please do not reply to my posts with LLM-generated slop; I consider it to be an insult to my time. |
|
| Back to top |
|
 |
justa_dude Grandmaster Cheater
Reputation: 23
Joined: 29 Jun 2010 Posts: 893
|
Posted: Sun Oct 24, 2010 6:35 pm Post subject: |
|
|
| In most games, the coordinates are stored packed in a structure. You probably won't be able to replace a pointer to coordinates without overwriting the entire player structure. You might instead try to find the codes that access these values and modify them to point to the values you wish them to use.
|
|
| Back to top |
|
 |
SpikeSkull Expert Cheater
Reputation: -1
Joined: 07 Sep 2010 Posts: 128
|
Posted: Mon Oct 25, 2010 5:09 am Post subject: |
|
|
You must've using the wrong pointer. Use pointer scanner and select the pointer that doesn't change when you're playing the game. Traverse through common pointer addresses and you can use trial and error if you want to find it out. Or, since you have the needed address try to find the codes what writes/access to this addresses and use code injection instead.
|
|
| Back to top |
|
 |
|