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No different value found??

 
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Freiza
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PostPosted: Fri Sep 17, 2010 8:02 pm    Post subject: No different value found?? Reply with quote

I am trying to find player id for rise of nation.

but there is no different value for enemy and player when viewed in data dissector that can be considered as player-id.

there are many pointers, but i don't know how to check or work with those pointers.

this is my saved dissector file:

http://rapidshare.com/files/419701723/ebarr_pbarr_pbarr_euniver_pwonder_colossus_.txt

now what should i do? and how to do it..
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justa_dude
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PostPosted: Sat Sep 18, 2010 12:03 am    Post subject: Reply with quote

Try to find the unit that is currently selected in memory. If you've mapped out the unit structure (I didn't download your dissection, but I'm assuming) then you should know what to search for (how health is coded, etc). When you search, you'll probably get two matches - one connected to a list of your armies and one related to the currently selected unit. Dissect the structure that describes the currently selected unit and find the pointer to/from the one you've already dissected. Since you can only manipulate units that belong to yourself, you're guaranteed to find something distinguishing this way - if you look hard enough.

Cheers,
adude
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Geri
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PostPosted: Sat Sep 18, 2010 12:55 am    Post subject: Reply with quote

Follow the pointers and check those memory regions too. They are there because they point to an important data about the unit. And try to keep track of what You do. If You start following pointers, You can get lost easily.
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Freiza
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PostPosted: Sat Sep 18, 2010 4:41 am    Post subject: Reply with quote

when i see a pointer in dissector there is a very big number associated to it now what should i do with those address.

You wrote
Code:
Follow the pointers and check those memory regions too.


Can you explain how??
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Geri
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PostPosted: Sat Sep 18, 2010 10:13 am    Post subject: Reply with quote

You can see pointers in the dissector like

->00E86510

It means it is pointing to 00E86510 address. Check out the memory region from 00E86510 in the dissector (in a new window) to see what is there.

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Freiza
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PostPosted: Sat Sep 18, 2010 1:52 pm    Post subject: Reply with quote

Geri wrote:
Code:
Check out the memory region from 00E86510 in the dissector

I should seek pointer like offset 0000 and 0004 and 0040
or

0034 and 0044 ?



different.JPG
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different.JPG


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Geri
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PostPosted: Sat Sep 18, 2010 2:51 pm    Post subject: Reply with quote

freiza wrote:
Geri wrote:
Code:
Check out the memory region from 00E86510 in the dissector

I should seek pointer like offset 0000 and 0004 and 0040
or

0034 and 0044 ?


The pointers on offset 0044 may hold interesting information. It is a bit strange that one of the pointers is pointing to 07D8127 and the rest of them is ending with 00 and can be divided by 4, but who knows.
The other pointers are pointing to the same address for all units, so they surely don't hold unique information.

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Freiza
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PostPosted: Sat Sep 18, 2010 3:44 pm    Post subject: Reply with quote

Is it true that i should never search for address like 0000 , 0004 and 0040.
because they contain same value??

And Suppose i want to search address like 0004 and 0040 for two players then what should i do??
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Geri
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PostPosted: Sat Sep 18, 2010 4:11 pm    Post subject: This post has 1 review(s) Reply with quote

If these memory regions are from different player's units, then a pointer which is pointing to the same region for both enemy and friendly units is pointless. Probably it is just pointing to some general information, or holds information about the unit type, but not unique to the player or the unit, so it is useless. You need to search for pointers which are unique to the player's units or unique to every unit. Then You may find interesting regions which are related to the player or holds more information about the unit.
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