| View previous topic :: View next topic |
| Author |
Message |
hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
|
Posted: Mon Mar 29, 2010 2:22 am Post subject: Fun thread! What are you working on at the moment? |
|
|
Pictures seriously encouraged.
Started a couple nights ago, can you guess what it is?
The beginning of a software renderer because proper 3d graphics in my stuff would be neat I thought. Actual polygon rasterization will probably come later, but wireframe stuff seems simple.
Currently it's at the state of "SOME MATH APPEARS TO BE FUCKED SOMEWHERE" which really isn't surprising, though I think I have most of it understood (read: no, not really). The matrix stuff is pretty confusing, but I'm pretty much basing it off the D3D pipeline (and gamedev articles) so I have some kind of direction to go in.
I already wrote something a little while back that will blow through a .obj file (3d obj, not linker obj) and output an even more dumbed down file for me to read directly. Once I have it drawing correctly, loading any model should be easy.
Last edited by hcavolsdsadgadsg on Mon Mar 29, 2010 8:47 pm; edited 1 time in total |
|
| Back to top |
|
 |
FullyAwesome I post too much
Reputation: 0
Joined: 05 Apr 2007 Posts: 4438 Location: Land Down Under
|
Posted: Mon Mar 29, 2010 2:38 am Post subject: |
|
|
that's a nice lil dot. :3
_________________
|
|
| Back to top |
|
 |
NINTENDO Grandmaster Cheater Supreme
Reputation: 0
Joined: 02 Nov 2007 Posts: 1371
|
Posted: Mon Mar 29, 2010 2:45 am Post subject: |
|
|
| FullyAwesome wrote: | | that's a nice lil dot. :3 |
don't underestimate the power of the dot
_________________
Intel over amd yes. |
|
| Back to top |
|
 |
Womanizer Grandmaster Cheater
Reputation: 2
Joined: 30 May 2009 Posts: 958
|
Posted: Mon Mar 29, 2010 6:12 am Post subject: |
|
|
Mhm, resized it, i think its a dot.
| Description: |
|
| Filesize: |
6.6 KB |
| Viewed: |
8239 Time(s) |

|
|
|
| Back to top |
|
 |
hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
|
Posted: Mon Mar 29, 2010 9:40 am Post subject: |
|
|
It's a dot, a dot in the wrong place, but a dot nevertheless
one day it will be something a little more beautiful.
|
|
| Back to top |
|
 |
Cpt.Slow Cheater
Reputation: 0
Joined: 02 Dec 2009 Posts: 28
|
|
| Back to top |
|
 |
Odecey Master Cheater
Reputation: 1
Joined: 19 Apr 2007 Posts: 259 Location: Scandinavia
|
Posted: Tue Mar 30, 2010 2:27 am Post subject: |
|
|
I've been working on and off on a 2D particle system. So far the only thing that's been a concern is the amount of calculations needed for each step in the particle trajectories. I wont know if it's a real problem until I have a working product though, so I guess I'll just have to cross my fingers. Nice thread by the way.
_________________
Never confuse activity with productivity. You can be busy without a purpose, but what's the point?- Rick Warren |
|
| Back to top |
|
 |
hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
|
Posted: Tue Mar 30, 2010 2:54 am Post subject: |
|
|
| Odecey wrote: | | I've been working on and off on a 2D particle system. So far the only thing that's been a concern is the amount of calculations needed for each step in the particle trajectories. I wont know if it's a real problem until I have a working product though, so I guess I'll just have to cross my fingers. Nice thread by the way. |
I doubt it will be too heavy, but even then you can take shortcuts like limiting the amount of times the simulation is run per second and interpolating from there.
I'm trying to wrap my head around all the matrix math for this renderer, specifically the projection / transformation stuff. Fun (read: mind crushing) stuff.
|
|
| Back to top |
|
 |
Flyte Peanuts!!!!
Reputation: 6
Joined: 19 Apr 2006 Posts: 1887 Location: Canada
|
Posted: Tue Mar 30, 2010 3:30 am Post subject: |
|
|
| slovach wrote: | | I'm trying to wrap my head around all the matrix math for this renderer, specifically the projection / transformation stuff. Fun (read: mind crushing) stuff. |
Quaternions will be a bitch for you then.
If you need help with any of the theory (linear algebra or otherwise), just send a PM my way. Bear in mind, it may take a day or two to get back, as I don't check this site as often as I did.
|
|
| Back to top |
|
 |
kot1990 Expert Cheater
Reputation: 1
Joined: 06 Sep 2009 Posts: 131 Location: Greece
|
Posted: Wed Mar 31, 2010 7:35 am Post subject: |
|
|
I'm currently creating a bot for silkroad online russian version.
So far I made send,recv hooks to the game, analyzed the packets, created the packet analyzer so the bot understands the packet size and what action is coming from the server, some little decryption that had to be done to send a successful packet to the server, object distinction so the bot knows if a player/mob/npc/item is appearing, a list of available mobs around and some AI. So far the bot can still only attack and switch between mobs, but I'm working on it. It's the first time I make a project like that, and it's very hard for me..
|
|
| Back to top |
|
 |
hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
|
Posted: Wed Mar 31, 2010 7:39 pm Post subject: |
|
|
| Flyte wrote: | | slovach wrote: | | I'm trying to wrap my head around all the matrix math for this renderer, specifically the projection / transformation stuff. Fun (read: mind crushing) stuff. |
Quaternions will be a bitch for you then.
If you need help with any of the theory (linear algebra or otherwise), just send a PM my way. Bear in mind, it may take a day or two to get back, as I don't check this site as often as I did. |
Ah, yeah, I'm hoping to pick up the math as I go along.
I have it in a somewhat working state now, I don't have any form of line drawing in right now so it's just verticies and I think I have some math problems lingering but it does indeed display 3d right now, seemingly somewhat correctly.
It's first object was a 3d cube that rotates. I'll post it sometime later tonight maybe.
edit: except for one pos thing I can't seem to figure out. I seem to be eventually squashing my objects into nothingness after some time of rotating... not entirely sure how to handle this yet, but i seem to be eventually destroying my matrix through rotation.
edit again: figured it out and it turned out i was being retarded. think i've fixed everything now... all it needs is a line drawing routine and it's golden.
http://www.mediafire.com/?jjwtyn20ymo
|
|
| Back to top |
|
 |
|