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Help speed hack inject

 
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DELTA10FY
Master Cheater
Reputation: 5

Joined: 07 Aug 2009
Posts: 438

PostPosted: Mon Mar 22, 2010 2:18 pm    Post subject: Help speed hack inject Reply with quote

Hello excuse my English:

Question make Speedhack

eh what steps to take to create a call from my trainer speedhack created with CE

Running the game, running CE, go to memory viewer, tools, inject dll, ok
Questions again inject dll speed hack, to do to link, or call the trainer speedhack in CE

InitializeSpeedhack is that:
QueryPerformanceCounter, timeGetTime and GetTickCount
realGetTickCount
realQueryPerformanceCounter
speedhackversion_GettickCount
speedhackversion_QueryPerformanceCounter

But I need for the steering of speedhack? as a link then?
I look at Float, activating and switching speed hack until you get to find steering.

If you do not want to reveal the way to do public courier marder jejeje Laughing Idea
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Dark Byte
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Joined: 09 May 2003
Posts: 25821
Location: The netherlands

PostPosted: Mon Mar 22, 2010 5:22 pm    Post subject: Reply with quote

It's not going to be easy doing this from scratch. Anyhow:
Inject the speedhack.dll into the target process

get the address of realGetTickCount and realQueryPerformanceCounter of the dll

Then hook the api's QueryPerformanceCounter, GetTickCount and timeGetTime (which can just be pointed to gettickcount) and while hooking also write stub routines to call the original code and fill in readGetTickCount and realQueryPerformanceCounter with the addresses of the stuib function (that's what ce's generateAPIHookScript is for, it generates an auto assembler script that does that)

then call (CreateRemoteThread) InitializeSpeedhack with as parameter the speed you want as a float

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DELTA10FY
Master Cheater
Reputation: 5

Joined: 07 Aug 2009
Posts: 438

PostPosted: Tue Mar 23, 2010 2:36 am    Post subject: Reply with quote

Dark Byte wrote:
It's not going to be easy doing this from scratch. Anyhow:
Inject the speedhack.dll into the target process

get the address of realGetTickCount and realQueryPerformanceCounter of the dll

Then hook the api's QueryPerformanceCounter, GetTickCount and timeGetTime (which can just be pointed to gettickcount) and while hooking also write stub routines to call the original code and fill in readGetTickCount and realQueryPerformanceCounter with the addresses of the stuib function (that's what ce's generateAPIHookScript is for, it generates an auto assembler script that does that)

then call (CreateRemoteThread) InitializeSpeedhack with as parameter the speed you want as a float



Ok, but could indicate problems in this part I do not understand or forgive

It may take one example, or help link
I understand this Wink
Could you put a picture or text for more explanation, if not much problem
or send to my email
Rolling Eyes Smile



realQueryPerformanceCounter.JPG
 Description:
These are the addresses off or not?
 Filesize:  12.73 KB
 Viewed:  12621 Time(s)

realQueryPerformanceCounter.JPG



confirmar.JPG
 Description:
Here if I accept the options it gives me:

InitializeSpeedhack
realGetTickCount
realQueryPerformanceCounter
speedhackversion_GettickCount
speedhackversion_QueryPerformanceCounter

If you choose not, no problem speedhack of Injection and boots
Exc
 Filesize:  16.51 KB
 Viewed:  12623 Time(s)

confirmar.JPG



auto.JPG
 Description:
Here please explain
 Filesize:  41.42 KB
 Viewed:  12623 Time(s)

auto.JPG



2.JPG
 Description:
These are the addresses off or not?
 Filesize:  51.6 KB
 Viewed:  12623 Time(s)

2.JPG



1.JPG
 Description:
These are the addresses off or not?
 Filesize:  22.05 KB
 Viewed:  12623 Time(s)

1.JPG


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