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Program editting.

 
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PimArts
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PostPosted: Mon Dec 28, 2009 1:20 pm    Post subject: Program editting. Reply with quote

Hi, it's been a while since I've been here.
I have a question related to editting a program.

I play vietcong on vista, wherefor I need to run a special program becouse the security system (Hradba) sees files from vista needed to run the game as a hack.

The program is called VCstarter.
Now the game is working fine on all servers, but the program VCstarter blocks mod's like no recoil, so when I start a game with it, it crashes the program with the message:
"Cheat detected" + the file that is detected.

I tried to look into the file with a dll/exe editor (PE Explorer).
But I can't find anything that has to do with this extra security.

Does anyone know what I'm doing wrong or how I could solve this?

Thanks in advance Smile.

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XSV
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PostPosted: Mon Dec 28, 2009 2:14 pm    Post subject: Reply with quote

So if i understand what your saying, the seperate program VCstarter, is used as a launcher (instead of the official game launcher) to bypass the game from scanning vista's files.

I would assume that the game checks for standard attach methods (such as attaching a debugger, or attaching CE), and becuase of this, it detects this launcher (which probably uses a DLL or something to attach & modify the game).

I could be wrong of course. XD.

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PimArts
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PostPosted: Mon Dec 28, 2009 3:38 pm    Post subject: Reply with quote

XSV wrote:
So if i understand what your saying, the seperate program VCstarter, is used as a launcher (instead of the official game launcher) to bypass the game from scanning vista's files.

I would assume that the game checks for standard attach methods (such as attaching a debugger, or attaching CE), and becuase of this, it detects this launcher (which probably uses a DLL or something to attach & modify the game).

I could be wrong of course. XD.

The game itself doesn't detect the mods, but as soon as I go into a server, the mods take effect, and then the VCstarter crashes the game.
So it isn't Hradba that detects the file.

-
Tested on a menu cheat, it crashed at the menu before going into multiplayer, so it is the VCstarter.
It detects the specific file that is causing it, so it's accurate.

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1929394839292057839194958
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PostPosted: Mon Dec 28, 2009 6:53 pm    Post subject: Reply with quote

PimArts wrote:
XSV wrote:
So if i understand what your saying, the seperate program VCstarter, is used as a launcher (instead of the official game launcher) to bypass the game from scanning vista's files.

I would assume that the game checks for standard attach methods (such as attaching a debugger, or attaching CE), and becuase of this, it detects this launcher (which probably uses a DLL or something to attach & modify the game).

I could be wrong of course. XD.

The game itself doesn't detect the mods, but as soon as I go into a server, the mods take effect, and then the VCstarter crashes the game.
So it isn't Hradba that detects the file.

-
Tested on a menu cheat, it crashed at the menu before going into multiplayer, so it is the VCstarter.
It detects the specific file that is causing it, so it's accurate.
I'm assuming that the mods mess around with the memory of the program, correct?
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PimArts
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PostPosted: Mon Dec 28, 2009 7:31 pm    Post subject: Reply with quote

Connor wrote:
PimArts wrote:
XSV wrote:
So if i understand what your saying, the seperate program VCstarter, is used as a launcher (instead of the official game launcher) to bypass the game from scanning vista's files.

I would assume that the game checks for standard attach methods (such as attaching a debugger, or attaching CE), and becuase of this, it detects this launcher (which probably uses a DLL or something to attach & modify the game).

I could be wrong of course. XD.

The game itself doesn't detect the mods, but as soon as I go into a server, the mods take effect, and then the VCstarter crashes the game.
So it isn't Hradba that detects the file.

-
Tested on a menu cheat, it crashed at the menu before going into multiplayer, so it is the VCstarter.
It detects the specific file that is causing it, so it's accurate.
I'm assuming that the mods mess around with the memory of the program, correct?


Definitly, yes.
Mods like:
No recoil
Menu mods (no animation, a bit useless)
No flash

Mostly enable/disable mods.

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PimArts
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PostPosted: Tue Dec 29, 2009 8:57 am    Post subject: Reply with quote

I felt like getting somewhere, so I hope bumping is allowed.
If not, a sexy picture to make it up:


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1929394839292057839194958
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PostPosted: Wed Dec 30, 2009 10:14 am    Post subject: Reply with quote

Well, excuse my rustyness but It sounds like the exe is packed to me. Seriously though, I could be completely wrong. I hope Flyte or some other expert comes in and corrects me if I am.
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&Vage
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PostPosted: Wed Dec 30, 2009 11:06 am    Post subject: Reply with quote

Well of course it'll be packed, or else it'll be easy to exploit.
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Noz3001
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PostPosted: Wed Dec 30, 2009 11:26 am    Post subject: Reply with quote

Check with something like PEiD.
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1929394839292057839194958
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PostPosted: Wed Dec 30, 2009 2:15 pm    Post subject: Reply with quote

&Vage wrote:
Well of course it'll be packed, or else it'll be easy to exploit.
void stop acting as if you know everything. I'm telling him that it being packed may be the problem.
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PimArts
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PostPosted: Thu Dec 31, 2009 8:11 am    Post subject: Reply with quote

Thanks Connor and Noz, I'll have a look at PEiD.
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PimArts
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PostPosted: Fri Jan 01, 2010 2:32 pm    Post subject: Reply with quote

Tried some things, looked up some tutorials but the program does not find anything that is related (it finds nothing at all).
Probably I'm doing something wrong.

Well, too bad from lack of experience Razz.
Hope somebody can explain a bit.
If not, I'll stay legit Razz.

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