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[Tutorial] Winsock Packet Editor Pro
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Monkeys
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PostPosted: Sun Mar 22, 2009 8:00 am    Post subject: Reply with quote

iEvo wrote:
Hi, for some reason I can't seem to find the game exe in the window, its just not there. Refreshing won't work. RpE works for it (at least i can see the game) since it allows me to create my own process. Is there anyway to do it in WPE?

Thanks


The game's hiding its process. WPE isn't advanced enough to handle that I believe. But considering you have, and also know how to use RpE, why wouldn't you just use that? :]

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iEvo
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PostPosted: Sun Mar 22, 2009 3:41 pm    Post subject: Reply with quote

well the problem with RPE is that for some reason, it doesnt record any packets when i move around in/do things in game. Plus, there arnt many tuts for RpE, unlike WpE which has this awesome TuT :]

Anyways, Is there anything wrong in what i'm doing?

1. Create Process, Select Path (Parameters left blank)
2. Find Game + Target (My Settings: Winsock 1.1 All ticked, others left unticked)
3. Game Opens, GG loads, goes into windows mode
4. Log-in
5. Start recording
6.Do things in game
7. No packets show

Does this have something to do with the Parameters? or Settings?

Thanks Again
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Monkeys
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PostPosted: Mon Mar 23, 2009 9:46 am    Post subject: Reply with quote

iEvo wrote:
well the problem with RPE is that for some reason, it doesnt record any packets when i move around in/do things in game. Plus, there arnt many tuts for RpE, unlike WpE which has this awesome TuT :]

Anyways, Is there anything wrong in what i'm doing?

1. Create Process, Select Path (Parameters left blank)
2. Find Game + Target (My Settings: Winsock 1.1 All ticked, others left unticked)
3. Game Opens, GG loads, goes into windows mode
4. Log-in
5. Start recording
6.Do things in game
7. No packets show

Does this have something to do with the Parameters? or Settings?

Thanks Again


Hmm, no packets ever? (Sometimes moving doesn't need packets, but that's rare :p)

Well, only thing I can see wrong then is that you're not attached to the process properly. GG's doing probably too.

Or the game uses WSA send and receive packets only, which would amase me terribly Smile

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iEvo
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PostPosted: Mon Mar 23, 2009 2:53 pm    Post subject: Reply with quote

Insane Monkey Brain wrote:
iEvo wrote:
well the problem with RPE is that for some reason, it doesnt record any packets when i move around in/do things in game. Plus, there arnt many tuts for RpE, unlike WpE which has this awesome TuT :]

Anyways, Is there anything wrong in what i'm doing?

1. Create Process, Select Path (Parameters left blank)
2. Find Game + Target (My Settings: Winsock 1.1 All ticked, others left unticked)
3. Game Opens, GG loads, goes into windows mode
4. Log-in
5. Start recording
6.Do things in game
7. No packets show

Does this have something to do with the Parameters? or Settings?

Thanks Again


Hmm, no packets ever? (Sometimes moving doesn't need packets, but that's rare :p)

Well, only thing I can see wrong then is that you're not attached to the process properly. GG's doing probably too.

Or the game uses WSA send and receive packets only, which would amase me terribly Smile


Actually, I do more then just walk, i kill things, pick up stuff...etc.. For some reason, no packets appear still. The top bar clearly says, "[Name of Game].exe PID [****]

Is there a way to make the game reappear back on my process list? Because I think MapleStory users had also done similar things like packet editing and MS uses GG, which means it should hide the process for MapleStory

Maybe i will have more luck with Nsauditor
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Monkeys
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PostPosted: Tue Mar 24, 2009 8:48 am    Post subject: Reply with quote

All GG's are different Wink

And you can still be targetting the old game's PID.
Because GG often "relaunches" games. And WPE doesn't update its tittle screen once attached Wink


Also, if you do all those things, there SHOULD be packets if you were attached well.


Perhaps try using Wireshark to see all that's send from any program. That way you can check if it's an inpropper attachment.

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iEvo
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PostPosted: Tue Mar 24, 2009 8:09 pm    Post subject: Reply with quote

I was trying out WireShark and yeah, this time i got packets (most likely from the game), but its interface was so much harder to use and i read that it isnt for editing and sending packets. + there arnt many tuts for it?

Do you mind telling me what i should look for using WireShark?

Thanks Again

p.s. I was looking at similar games with GG and say that players had created many PE and injectors, DLLs for games. Do these PEs/DLL/Injectors (Auto ones[CMD?] ones only working for themselves =.=]) work for all games, or just the specified game that the creator wanted?
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Monkeys
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PostPosted: Wed Mar 25, 2009 5:21 am    Post subject: Reply with quote

Wireshark is only for sniffing indeed. You can't edit any packets with it. It just scans all incoming and outgoing packets.

You can use it to see what process your game actually is, and through where it's sending its packets. If it's the same as where you attached your WPE, then I have no clue how to fix it o_O If not, well, just change it on your WPE.



Those dll's, pe's, etc... are often custom made for games with auto-attach.
But it's possible that some of them work for all games.
You can compare those with UCE's. Some UCE's are auto-attach and can only be used for 1 game, others are just overal new CE's. :]

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iEvo
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PostPosted: Wed Mar 25, 2009 8:35 pm    Post subject: Reply with quote

Do you mind telling me where I can see what the process for the game is? And where is it sending to? Is it in the packet itself or is there an option to show it?

Right now, all i can see and figure out is what their IP address is

Thanks Again
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Monkeys
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PostPosted: Thu Mar 26, 2009 4:36 am    Post subject: Reply with quote

iEvo wrote:
Do you mind telling me where I can see what the process for the game is? And where is it sending to? Is it in the packet itself or is there an option to show it?

Right now, all i can see and figure out is what their IP address is

Thanks Again


Been a while since I've used it.
If I remember correctly, click on one of those packets and below the info of it should show. Then check the 2nd(?) line, the one with Ethernet blah blah blah on it. There the destination and source should be shown.

You can also find the IP and Port to use in a New Socket there, right below the above.

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iEvo
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PostPosted: Thu Mar 26, 2009 3:47 pm    Post subject: Reply with quote

I found out where you said it would be, but the source confuses me, is this the process of the game?


Because i get SOURCE: "Mirco-ST_b3:a6:4c (00:0c:76:b3:a6:4c)" the process, or where it is sending/coming from? The name of it has no relationship with the game im playing

There is a chance is might not be the game, but i'm pretty sure this is the one since it was the only thing open.

*Also, I've been trying to locate the PID of the game's process and i had found something interesting. Back then, I recalled people playing MS that you have like 5 secs after GG loads to inject the PE/ attach the CE to the process before GG hides the process.

So, using this program that scans for hidden process, i noticed that when i first click the game and the "Play" menu pops up, there is also the game's .exe file with **** PID. This process quickly disappears in the Task Manager. HOwever, when i click play and after GG finishes loading, another .exe fil of the game with a different **** PID appears and quickly disappears, but not as fast as the first one

I'm assuming this is where what you said about GG refreshing the game. So which one should i attach to?

Thanks
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Monkeys
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PostPosted: Fri Mar 27, 2009 5:01 am    Post subject: Reply with quote

iEvo wrote:
I found out where you said it would be, but the source confuses me, is this the process of the game?


Because i get SOURCE: "Mirco-ST_b3:a6:4c (00:0c:76:b3:a6:4c)" the process, or where it is sending/coming from? The name of it has no relationship with the game im playing

There is a chance is might not be the game, but i'm pretty sure this is the one since it was the only thing open.

*Also, I've been trying to locate the PID of the game's process and i had found something interesting. Back then, I recalled people playing MS that you have like 5 secs after GG loads to inject the PE/ attach the CE to the process before GG hides the process.

So, using this program that scans for hidden process, i noticed that when i first click the game and the "Play" menu pops up, there is also the game's .exe file with **** PID. This process quickly disappears in the Task Manager. HOwever, when i click play and after GG finishes loading, another .exe fil of the game with a different **** PID appears and quickly disappears, but not as fast as the first one

I'm assuming this is where what you said about GG refreshing the game. So which one should i attach to?

Thanks

Second one.


And about the packet: Depending on whether it's Send or Receive (you need to find that out yourself probably) you need to look at the Destination(Send) or the Source(Receive).
Do note: Wireshark scans for EVERYTHING, not just that one application. So make sure you're looking at the right packets!

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Get a lid on that zombie,
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Oooh get a lid on that zombie,
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iEvo
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PostPosted: Sat Mar 28, 2009 5:46 pm    Post subject: Reply with quote

Ok, i finally got packets coming in :] apparently the GG refreshes the game twice so i attach it while in game. But I can only use it with Nsauditor.

So i'm wondering, does Nsauditor work similar to WPE, like can it also send/spam packets? Is there an option that allows me to decode the packets so i know which one i will use?

Also, if i know the PID of a process, is there some way i can open it with WPE just by telling it the PID of the process?

THanks
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Monkeys
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PostPosted: Sun Mar 29, 2009 1:37 am    Post subject: Reply with quote

I've always done the decoding in my head, but I'm sure there are some decrypters out there.

I mainly look for similarities in packets to know which one to use.



And I don't think so.

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iEvo
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PostPosted: Sun Mar 29, 2009 4:46 pm    Post subject: Reply with quote

Do you know how to re-send the packet to the server using Nsuaditor?
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Monkeys
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PostPosted: Mon Mar 30, 2009 5:39 am    Post subject: Reply with quote

Never used that, sorry.
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