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Is there some sotr of logger on ce to know what changes?

 
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kcdclan
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PostPosted: Sun Dec 03, 2006 11:16 am    Post subject: Is there some sotr of logger on ce to know what changes? Reply with quote

Is there somthng that tells u when things change on a process.
Like say i wanna get ahold of position of chr.
I dont know anthing about it.
All i know is there is xyz to find.

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Dark Byte
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PostPosted: Sun Dec 03, 2006 12:28 pm    Post subject: Reply with quote

yes,
you start the 'logger' by doing a 'unknown initial value' scan
then after a while do a 'changed value' scan and you get a log of all the addresses that got changed since you started it

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kcdclan
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PostPosted: Sun Dec 03, 2006 3:41 pm    Post subject: Reply with quote

yea but i dont know if value gose up or down.
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Dark Byte
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PostPosted: Sun Dec 03, 2006 7:16 pm    Post subject: Reply with quote

thats why you do "Changed value" thet gets both up and down
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SunBeam
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PostPosted: Mon Dec 04, 2006 2:06 am    Post subject: Reply with quote

I remember training old games, in which, for example, I didn't see the health bar. So my HP had to have a value, which I didn't know of. So, general logics tell you that you should search for an "unknown value" at first, play a bit, get hit, and search "has decreased". Normally, that would get you to the address and its value.

But nah, this game was tricky. Instead of decreasing HP when getting hit, it increased it. So, it kinda owns you at first, but once you figure it out, pleasure is sweet Smile

So you have 2 options :

[1] do 2 searches : one for unknown/increased, one for unknown/decreased

[2] as DB said, unknown, changed - which usually takes longer than [1]
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Labyrnth
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PostPosted: Mon Dec 04, 2006 2:33 am    Post subject: Reply with quote

Also dont forget, to narrow down your results allot.
Dont move the character and do a scan for has not changed.
This will ommit allot of finds you dont need.
Then go back to has changed after you move the character again.
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kcdclan
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PostPosted: Mon Dec 04, 2006 10:45 am    Post subject: Reply with quote

ok so i got unlazy.
OMG, I was so stuber of learning how the tut said and stuck to the search method when it was so much easyer to view memory.

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