Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Sun Dec 04, 2005 2:55 pm Post subject: |
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that means that that memory location isn't a result of dynamic memory allocation, but created by loading a module. (exe, dll, etc...)
e.g the time counter in minesweeper is a static address
But if a game allocated memory during runtime the allocated memory would NOT be static, but dynamic, and hard to find back without having the pointer (which base address is of course in static memory)
A static address is easily found back by knowing the start address of the module it is in and the offset required to get there
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