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Unrandomizer

 
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stomperz
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PostPosted: Sat Aug 13, 2005 5:26 pm    Post subject: Unrandomizer Reply with quote

DB I see the new feature, Unrandomizer but what does it do?
All I see is a screen flicker on certain objects, so I guess it's doing it's job.
Are there any others that I missed?
Cool
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Dark Byte
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PostPosted: Sat Aug 13, 2005 5:54 pm    Post subject: Reply with quote

Actually, that was just a failed experiment.I was planning on hooking a rand() function and always giving back the same, but most games/apps dont use that.

But I gues I can spend some more time in it (e.g scanning for code usually used in a random function)

also, there's this other version of ce I've been working on every now and then, but it's only usefull if you have more than 1 comp, and quite limited in it's functionality. But you might like it if you see it.

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stomperz
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PostPosted: Sun Aug 14, 2005 4:11 am    Post subject: Reply with quote

Dark Byte wrote:

also, there's this other version of ce I've been working on every now and then, but it's only usefull if you have more than 1 comp, and quite limited in it's functionality. But you might like it if you see it.


You have my interest.
Please point me in the direction of this puppy.
Wink
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Dark Byte
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PostPosted: Sat Aug 27, 2005 6:12 am    Post subject: Reply with quote

I've put a little more time into it, and managed to get it working a little better.
here are some screenshots:



mines.PNG
 Description:
minesweeper. those mines aren't really hard to find now...
 Filesize:  21.15 KB
 Viewed:  22817 Time(s)

mines.PNG



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stomperz
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PostPosted: Sun Sep 04, 2005 6:17 am    Post subject: Reply with quote

Dark Byte wrote:
Actually, that was just a failed experiment.I was planning on hooking a rand() function and always giving back the same, but most games/apps dont use that.

But I gues I can spend some more time in it (e.g scanning for code usually used in a random function)

also, there's this other version of ce I've been working on every now and then, but it's only usefull if you have more than 1 comp, and quite limited in it's functionality. But you might like it if you see it.

DB can I take a look at the program, would like to try it out?
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Dark Byte
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PostPosted: Sun Sep 04, 2005 6:51 am    Post subject: Reply with quote

As soon as I've release ce 5.1 I'll continue work on this new version.
But when I say limited it really is limited. Best thing it does right now is just first scan and memory browser.

And I still need to make a easier install(and uninstall), and the current version is hardcoded for my messed up windows install on my laptop. But as soon as I get a workable version you'll be the first to know..

oh yes, there are parts of this project in the cvs(it shares some sourcefiles), and the client version is public (ce-tc client)

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Leonidas
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PostPosted: Tue Sep 06, 2005 7:20 am    Post subject: Reply with quote

Dark Byte wrote:
As soon as I've release ce 5.1 I'll continue work on this new version.


which will be in about 3 to 4 hours after this post, unless one of my beta testers manages to contact me and tell me about a bug...
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emperor
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PostPosted: Tue Sep 06, 2005 8:54 am    Post subject: Reply with quote

scribly wrote:

which will be in about 3 to 4 hours after this post, unless one of my beta testers manages to contact me and tell me about a bug...

Huh? Don't act as if you were dark byte. Or are you part of his beta testing team (?) and therefore know about this deadline?
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U
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PostPosted: Tue Sep 06, 2005 9:47 am    Post subject: Reply with quote

Confused I have an idea scribly is darkbytes away from home login Shocked
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Dark Byte
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PostPosted: Tue Sep 06, 2005 10:36 am    Post subject: Reply with quote

Yes, scribly is my other account. (I can't use Dark Byte on any other comp becauseI'd get ip banned instantly if I log in with a ip not my own comp)

Hmmm, look at the time, got to hurry....

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