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dEagle Expert Cheater
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Joined: 17 Jun 2006 Posts: 225 Location: CheatEngine Forum
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Posted: Fri Mar 07, 2008 10:47 am Post subject: about C# Script |
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| Isit possible to make a cheat table out of it?
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Overload Master Cheater
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Joined: 08 Feb 2008 Posts: 293
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Posted: Fri Mar 07, 2008 10:56 am Post subject: |
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no.
CheatTables are made in Assembly. I am not even sure if C# can read/write process memory. I think it can, but it gets very complicated. And even if you were to write a script, CE would need to be modified to read C# scripts instead of Assembly.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25893 Location: The netherlands
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Posted: Fri Mar 07, 2008 11:25 am Post subject: |
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It's c++ script, not c#
anyhow, it is possible:
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injectdll(undercdll.dll)
alloc(myCscript, 4096)
loadbinary(myCscript,filenameofscript)
alloc(mycave,4096)
mycave:
push myCscript
call underc_executescript
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Or instead of loadbinary another way to put in a c-script would be:
myCscript:
db 'line1;',13,10
db 'line2;',13,10
But that's probably too annoying to write
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kaysakado How do I cheat?
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Joined: 02 Mar 2008 Posts: 5
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Posted: Fri Mar 07, 2008 7:34 pm Post subject: |
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| If you were to do that technique, where would you place the script file? In CE's folder, or in the game's folder?
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25893 Location: The netherlands
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Posted: Fri Mar 07, 2008 7:48 pm Post subject: |
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The current working dir.
(I know it's a bit obscure and I should have added an extra check for the main ce folder)
anyhow, if the table is in the main ce folder, and you only open that ct, it'll get the script from the main ce folder
If the script is in a subfoder and you open it with open, the script will have to be in that folder as well
And exact file paths should work as well,. (but then it'll be a less portable)
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