| View previous topic :: View next topic |
| Author |
Message |
dEagle Expert Cheater
Reputation: 0
Joined: 17 Jun 2006 Posts: 225 Location: CheatEngine Forum
|
Posted: Sun Sep 17, 2006 2:47 pm Post subject: ZF in trainer or autoassembler? |
|
|
Isit Posible to set ZF [x] [ ] or [x] [x] in trainer "with" Cheatengine?
if so .. how?
|
|
| Back to top |
|
 |
Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25962 Location: The netherlands
|
Posted: Sun Sep 17, 2006 2:50 pm Post subject: |
|
|
yes, do a codeinjection at a certain address, and there chaneg the state of the flag by directly editing the flag in the eflags register, or change it by using compare functions
of course, if the game has memory checking, you'd first have to write a autoassembler script that disables the memory check
_________________
Tools give you results. Knowledge gives you control.
Like my help? Join me on Patreon so i can keep helping |
|
| Back to top |
|
 |
dEagle Expert Cheater
Reputation: 0
Joined: 17 Jun 2006 Posts: 225 Location: CheatEngine Forum
|
Posted: Sun Sep 17, 2006 3:18 pm Post subject: |
|
|
i dont really get it,
could you explain it all like if ur talking to a noob because i am XD
ps i need to know how to make a ct that changes the zf of a JE.
EDIT:in other words how to make break points with a trainer
|
|
| Back to top |
|
 |
Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25962 Location: The netherlands
|
Posted: Sun Sep 17, 2006 3:30 pm Post subject: |
|
|
It is impossible to make a trainer or ct file that uses the "Change reg on breakpoint" option.
But for what you want : changing the zf on a je you can just replace the JE with either a JMP (When ticking both) or a NOP (when ticking only the left one)
again, if this is for a game that checks if memory has been tampered with, first find that routine and reprogram it to always return it hasn't been tampered with (And my guess is that this is for maple, so yes, you'll have to do that)
_________________
Tools give you results. Knowledge gives you control.
Like my help? Join me on Patreon so i can keep helping |
|
| Back to top |
|
 |
dEagle Expert Cheater
Reputation: 0
Joined: 17 Jun 2006 Posts: 225 Location: CheatEngine Forum
|
Posted: Sun Sep 17, 2006 3:32 pm Post subject: |
|
|
thats the problem,
im hacking a game that needs a memory bypass to exualy make changes like changing jmps and stuff
any other option?
EDIT:ok sorry i saw ur last post...
ok so i first need a memory bypass?
|
|
| Back to top |
|
 |
Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25962 Location: The netherlands
|
Posted: Sun Sep 17, 2006 3:34 pm Post subject: |
|
|
yes, you'll first have to execute a auto assemble script that disables the memory check
_________________
Tools give you results. Knowledge gives you control.
Like my help? Join me on Patreon so i can keep helping |
|
| Back to top |
|
 |
dEagle Expert Cheater
Reputation: 0
Joined: 17 Jun 2006 Posts: 225 Location: CheatEngine Forum
|
Posted: Sun Sep 17, 2006 3:35 pm Post subject: |
|
|
ok thx darkbyte.. i think i just have to move on with bypassing
wish me goodluck guys
thx dark
|
|
| Back to top |
|
 |
|