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[Tutorial] Winsock Packet Editor Pro
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rudesboyz
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PostPosted: Tue Feb 12, 2008 4:27 pm    Post subject: Reply with quote

can u teach me what the words mean
thxs man xD
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Monkeys
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PostPosted: Wed Feb 13, 2008 3:32 pm    Post subject: Reply with quote

No...
For the simple reasons of:
I do not have the packets you have
I do not play the games you play
I do not have time to do so (I could in theory, but doing it for you would mean I'd have to do it for every single soul out there)

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rudesboyz
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PostPosted: Wed Feb 13, 2008 4:46 pm    Post subject: Reply with quote

if u teach me how to decrypt.
and i learn than i can teach everybody else and give u full credit
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Monkeys
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PostPosted: Thu Feb 14, 2008 10:33 am    Post subject: Reply with quote

decrypting isn't something you learn over night Wink
There are millions of different encryptions, and even if you know how to decrypt you won't nescesarily know what the commands mean.
Teaching would be futile.

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rudesboyz
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PostPosted: Thu Feb 14, 2008 5:09 pm    Post subject: Reply with quote

well can u give me a hint to to find out what it mean xD just a little witsey bit help
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Monkeys
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PostPosted: Fri Feb 15, 2008 11:34 am    Post subject: Reply with quote

I can't! Like I told you: there are millions of different of encryptions!
Just compare packets and find out yourself Surprised

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rudesboyz
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PostPosted: Fri Feb 15, 2008 4:41 pm    Post subject: Reply with quote

yes sir
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Drako
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PostPosted: Fri Feb 15, 2008 11:23 pm    Post subject: Reply with quote

Hey Monkeys I wonder if you can help me here

I got an online game I want to sniff
only problem is that during when the game client is running the packets are encrypted. the game is called Entropia Universe

I heard from a friend that the last few packets hint at how to find the decryption algorithm either where its located or even the entire algorithm in a packet.

so I went and sniffed the Client LOADER (that loads the client duh)
and I got around 60 packets, all of them readable except for 1.

I saved the packets into a text file and started organizing everything to make sense of it all.

and here is what Ive got
I uploaded the original text file and the modified (Organized) text file

don't spend too much time looking at it if you don't want to
but I just wanted to ask if you have ever seen something similar to these kinda of packets

.txt files aren't allowed as attachments so i put them both in a .rar

Drako Edit: REMOVED the text files don't really help

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Last edited by Drako on Tue Feb 19, 2008 2:13 am; edited 1 time in total
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Monkeys
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PostPosted: Sat Feb 16, 2008 6:29 am    Post subject: Reply with quote

Well, there's not much encryption in it.
It basicly says what it does: first packets it loads the game files, and the following packets is the server telling your client commands like current/future event data, Motd, things like that.

So you wouldn't really have to decrypt those packets I guess... because as far as I see there's no real encryption.

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Labyrnth
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PostPosted: Sat Feb 16, 2008 10:33 am    Post subject: Reply with quote

He said it was encrypted?
It doesnt look like it is tho.
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Drako
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PostPosted: Sun Feb 17, 2008 3:01 am    Post subject: Reply with quote

No no I didn't say it was encrypted

I said that when the CLIENT is ruining all the packets that the CLIENT send and resieves are encrypted

Those are the last minute packets that the CLIENT LOADER sends
that are not encrypted.

I was trying to see if you had seen anything like it.
So I could know if you knew any way of finding the decryption algorithm.






but nvm now I think that stuff in the text files wont help..

anyway thanks for looking at it.

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Snitcher3
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PostPosted: Tue Mar 04, 2008 7:37 pm    Post subject: Reply with quote

This is detected by GameGuard of the game MapleStory, is there a way to bypass it?
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Monkeys
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PostPosted: Wed Mar 05, 2008 5:50 am    Post subject: Reply with quote

Using an undetected WPE.
But those are hard to find these days.
I'm not sure if GG detects Redox PE though.

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Great_Ray
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PostPosted: Thu Mar 06, 2008 5:52 pm    Post subject: Reply with quote

I can't find or sniff packets?

why?

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Monkeys
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PostPosted: Fri Mar 07, 2008 12:54 pm    Post subject: Reply with quote

Great_Ray wrote:
I can't find or sniff packets?

why?


Are you attached to the right proces?

If so, the game might be completely client sided Wink But that's rarely the case in Multiplayer games Wink (you can't multiplay without sending SOME information back and forth ^^)

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