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how to learn making a trainer for GMS

 
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xxcbzxx
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PostPosted: Wed Feb 06, 2008 4:12 am    Post subject: how to learn making a trainer for GMS Reply with quote

i wanna know wat language is best for making a trainer for GMS? and
i wanna know how to make a trainer is there any tuts around?
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Losplagos
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PostPosted: Wed Feb 06, 2008 4:51 am    Post subject: Reply with quote

Asm, c++ or a mix of the two.
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Tideo
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PostPosted: Wed Feb 06, 2008 6:22 am    Post subject: Reply with quote

there are tuts around

http://forum.cheatengine.org/viewforum.php?f=7
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iCucco
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PostPosted: Wed Feb 06, 2008 6:45 am    Post subject: Reply with quote

If you just want PCOMDEBUG.dll or .dll that is injected, C++ and/or (m)ASM is the way to go.

For easier forms and stuff, do GUI with C# and C++/ASM for functions like memory altering and bots.

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samuri25404
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PostPosted: Wed Feb 06, 2008 3:35 pm    Post subject: Reply with quote

iCucco wrote:
If you just want PCOMDEBUG.dll or .dll that is injected, C++ and/or (m)ASM is the way to go.

For easier forms and stuff, do GUI with C# and C++/ASM for functions like memory altering and bots.


C# is just as good as C++/ASM for memory altering and bots. The only thing that it can't do is create a dynamic link library (it creates class libraries), which could still be possible (I'm going to research that).

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Auto Assembly Tuts:
In Depth Tutorial on AA
Extended
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slippppppppp
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PostPosted: Wed Feb 06, 2008 11:42 pm    Post subject: Reply with quote

Don't listen to some of these morons. Just because people used a certain language to make trainers, doesnt mean it's the best in that field. Look, you can use any language, as long as you know how to use it, its all the same. Rolling Eyes
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PostPosted: Thu Feb 07, 2008 12:20 am    Post subject: Reply with quote

slippppppppp wrote:
Don't listen to some of these morons. Just because people used a certain language to make trainers, doesnt mean it's the best in that field. Look, you can use any language, as long as you know how to use it, its all the same. Rolling Eyes

I agree.
I mean, If you want to create a mouse bot, there are SOME languages that won't support that... but any language is good.

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Losplagos
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PostPosted: Thu Feb 07, 2008 12:55 am    Post subject: Reply with quote

Actually the only langauge good for everthing is the machine code itself.

For most trainers it is either based on how much control you need or just what is easy to use and make. You could make a flash trainer in c++ but it would be harder than in say Visual basic or delphi. And you could also do it in Masm but it would be very hard.

There are somethings you just cant do with some programing langauges though like writing a trainer for maplestory in flash.

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hcavolsdsadgadsg
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PostPosted: Thu Feb 07, 2008 1:20 am    Post subject: Reply with quote

You can write a trainer in anything that can call the Win32 API.
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xxcbzxx
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PostPosted: Thu Feb 07, 2008 1:47 am    Post subject: Reply with quote

slovach wrote:
You can write a trainer in anything that can call the Win32 API.

how to call that?
let say im using VB6...
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Losplagos
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PostPosted: Thu Feb 07, 2008 1:57 am    Post subject: Reply with quote

- OpenProcess
- WriteProcessMemory
- CloseHandle
- ReadProcessMemory

And a way to get the process id.
But it wont be bypassed ^_^

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atom0s
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PostPosted: Thu Feb 07, 2008 2:01 pm    Post subject: Reply with quote

xxcbzxx wrote:
slovach wrote:
You can write a trainer in anything that can call the Win32 API.

how to call that?
let say im using VB6...


http://www.extalia.com/forums/viewtopic.php?f=22&t=2585

I wrote a toolkit for making trainers in VB, there is also an example trainer included for Minesweeper showing how to use the classes I wrote.

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