CrossBreed Cheater
Reputation: 0
Joined: 30 Oct 2007 Posts: 37
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Posted: Wed Jan 02, 2008 2:34 am Post subject: I need help with understanding how to scan. |
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Zero one. And one Zero scanning.
Q:How Do I know what to patch? and when do I know which number is on or off?
Our Scenario: A skill that requires a recharge. But we hate waiting and want to cheat.
skill-can-be-activated address,ABCDE2
With Values
1= on=can click
0= off=cant click
And a skill-timer address,BACDE2
With Values
1=on=timer still going
0=off=timer idle/done
Simply setting the skill-can-be-activated to 'on', does not do it. Because the game looks at the timer to see if its finished. So the timer must be set to off. And it is done so! Now hopefully the skill automatically is unlocked.
But if that did not work or had no effect at all, even though you know you got the right addresses...
DO WE...
A)Turnoff timer, Turn on skill-can-be-activated
B)Turnon skill-can-be-activated, then turnoff the timer
C)Freeze the skill-can-be-activated, then edit the timer only
D)Freeze the timer, and only edit the skill-can-be-activated
E)Freeze them both, after the timer is edited to off first, and the skill-can-be-activated activated to be on.
F)Freeze them both, after the skill-can-be-activated is edited to on, and timer edited to be off.
And if one of those options do work, but the value is flashing back and forth now, What asm instruction will I freeze from the list of asm instructions that popped up from looking at 'what-writes-tothis-address?
And even then if problems still occur, such as the game crashing or going berserk, how do I manually search through and freeze/rewrite the proper asm instruction to finally have that skill unlocked always for repeatable use?
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