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SunBeam I post too much
Reputation: 65
Joined: 25 Feb 2005 Posts: 4023 Location: Romania
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Posted: Mon Aug 14, 2006 4:23 pm Post subject: Cheat Engine v5.3 :: Plugins |
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I opened this thread to attract attention into developing new plugins for the games we like to hack. What I know so far, and Dark Byte forgot to say is that the plugins are build in Microsoft Visual .NET 2003. More to add :
* eMS is using and old version of GameGuard and with some tweaks, a .dll can be written to perform changes in GameMon's kernel, once the process has been targetted
* I would like to request support for more exports like : CreateToolhelp32Snapshot, Process32First, Process32Next, Module32First, Module32Next
* I wonder if Dark Byte is kinda enough to convert his project to VC++ 6.0. It's hard for most people (including me) to work in .NET, yet understand it...
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Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25960 Location: The netherlands
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Posted: Tue Aug 15, 2006 12:55 am Post subject: |
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I don't have vc 6. The example-c plugin in the beta is made in vc 2003 yes, but you can just use the .h and .c file and the .def file for the exports in any c compiler you want. (don't forget to specify the right compiler and linker options)
Also, there is a example plugin made in delphi as well. but thats in the cvs.
About those exports? You want to hook or redefine those functions in ce ? You do know you can just cal any windows functions withouth having ce to export them to you right ?
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durza How do I cheat?
Reputation: 0
Joined: 01 May 2006 Posts: 4
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Posted: Tue Aug 15, 2006 10:05 pm Post subject: |
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| i sound like a complete retard, but i cant find the example plugin :X
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Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25960 Location: The netherlands
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Posted: Wed Aug 16, 2006 1:11 am Post subject: |
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cvs plugin dir
and if you used the beta in c:\program files\cheat engine\plugins
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