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slippppppppp Grandmaster Cheater
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Joined: 08 Aug 2006 Posts: 929
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Posted: Sat Dec 01, 2007 10:01 pm Post subject: [C++] DLL postmessage |
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Ok, basically my idea of auto pot, is that i want a dll injected. Itll be injected into MapleStory, and get stat information. Then i will have the dll postmessage information into edit fields on my bot.
What im having problem is that, how do i use post message
to send more than one char, a string to lets say, Edit5 on my bot?
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Flyte Peanuts!!!!
Reputation: 6
Joined: 19 Apr 2006 Posts: 1887 Location: Canada
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Posted: Sat Dec 01, 2007 10:20 pm Post subject: |
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If you are injecting a DLL anyways, why not have all of the bots core components in the DLL? You won't have to even touch PostMessage, WriteProcessMemory, ReadProcessMemory, etc.
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slippppppppp Grandmaster Cheater
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Joined: 08 Aug 2006 Posts: 929
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Posted: Sat Dec 01, 2007 10:28 pm Post subject: |
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Wait, if i have the bot in the dll, how will i have the dll send keys? o,o
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Flyte Peanuts!!!!
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Joined: 19 Apr 2006 Posts: 1887 Location: Canada
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Posted: Sat Dec 01, 2007 10:40 pm Post subject: |
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slippppppppp wrote: | Wait, if i have the bot in the dll, how will i have the dll send keys? o,o |
Translate/DispatchMessage()
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thephoneguy Grandmaster Cheater
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Joined: 17 Mar 2007 Posts: 873
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Posted: Sun Dec 02, 2007 8:15 am Post subject: |
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Flyte wrote: | slippppppppp wrote: | Wait, if i have the bot in the dll, how will i have the dll send keys? o,o |
Translate/DispatchMessage() |
yeah but if you use Translate/DispatchMessage() and keys are sent too fast insta crash not positive just what a friend told me id say go the harder way and make a bot that is more stable.
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Robotex Master Cheater
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Joined: 05 Sep 2006 Posts: 378 Location: The pizza country!
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Posted: Sun Dec 02, 2007 9:07 am Post subject: |
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mine didn't crashed with translate/dispatch (using different keys at the same time with a delay of 80ms), but i tried like 2 months ago, so i don't know now
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