Joined: 25 Jan 2006
|Posted: Thu Dec 06, 2018 1:15 am Post subject:
|In some games, the entity data isn't given to you if the player is behind enough things or far enough away that the server deems you out of range and don't need the data. It could be the fact that you aren't seeing them because of something like this. An example of a game that does this, CSGO. They started doing server sided visibility checks and such to prevent most wallhacks and ESP from working from far distances.
There are other means of getting the data needed to see players from other distances though such as sound information or other physics engine data that may relate to another player. If you still see the shadow, or if you have the player information you could just draw your own skeleton/textures to render the model yourself.
Other things to check if you do have the data is the depth buffer, render states, and to make sure that you are properly altering all layers between yourself and the player.